I played a lot of Zir’an last expansion. Thanks for making the topic.
I prefer Draining Wave to Lasting Judgement or even Lucent Beam, because you can use it to damage yourself when you’re on full health, and stuck on Hallowed Ground away from the main battle (= more heal procs).
I don’t run Arclyte Regalia because preventing damage is inconsistent with Zir’an’s objective of getting damaged and healing back up.
My old deck also ran more early game (Healing Mystic), more Hallowed Ground creation tools (Fortified Assault), and more draw (Sun Sister Sterope), plus Healyonar classics like Gold Vitriol and Sunforge Lancer.
When it works, you’re machine gunning everything with True Strikes, Vitriol hits and Sunriser procs. It’s loads of fun. But everything dies to Lavaslasher or Plasma Storm, so it’s hard to recommend in the SF meta.