Come on fu**in monkey, now you die, enough with the running ! 
Was fun with my Cascamar 
hey guys, i found this boss to be a bit more difficult than solfist, i found i managed to do much better overall stalling to late game. What i recommend based off my experience is using battle panddo with deathstrike seal and onyx jaguar to benefit most from those 1/5 minions. i basically used high-damage minions to take care of him without too much of an issue, swarm seemed like a bad idea with shadow dancer because of the 1/5’s he would spawn everytime a wraithling died. I recommend songhai, lyonar, magmar, or abyssian against this week’s matchup. Here is a video of me going up against the boss without too much of a struggle, basically using the corner to my advantage, i’ll post it below in case anyone finds it useful. Thanks for your time and I hope to hear more discussion on the forum of different strategies on how to take this boss down. <3
it turns out that this boss is weak to 5 consecutive makantors 
Fun deck to try: stand in the corner and curve Ragebinders into Owlbeast+BBS into Fractal Replicate. Lizard Wizard ftw
Whose bright idea was it to give the decoy provoke? Honestly. Pissed off and tired of that fight, which is a shame.
The general teleporting and game play concept overall, super interesting, super fun, great idea. What ISN’T fun is adding in a decoy provoke minion to force you to move at a snail’s pace. The amount of advantages he had was another grievance. General stats, decoys, decoys, decoys, trinity oath, the “random” corners (if it’s weighted, just remove “random” from the text, cuz it sure isn’t that random). If the general went from corner to corner every fight, or side to side, just other ideas. The teleporting general was cool and potentially fun; to bad it was ruined.
The decoys single-handedly bring an overall potentially fun fight to a pain in the ass fight.
To the one who came up with the bright idea of a PROVOKED decoy, making a fight 10x longer than it needs to be:
t( ’ ’ t) “Thanks”
Considering he flees like a coward, yea, this is pretty accurate
He wasn’t to hard for Sajj considering he likes surrounding you and Sajj can just use Zephyr to borrow the power of makantor or Zephyr and Falcius to surpass Serpentii himself.
One cannot surpass serpenti
keeper is the exception 
Honestly the provokes made this fight hard, not the actual boss. This was the second boss I actually had trouble with, (The first was boreal juggernaut).
I liked the onyx jaguar and wind runner, but didn’t like how it made the decoys death machines with provoke.
I beat him with my very own creep deck I use for laddering, and used some Creep Juggernauts to distract him while I built up my creeps and then eventually got variax to win the game.
Another thing, he had decent AI. He prioritized taking out my abyssal crawlers and kelainos instead of just hitting me.
ANOTHER THING.
WHY DID YOU GIVE HIM GRINCHER?
He got cyclone mask and twin fang one of the times. Not fun. (The time I won he got a ghost azalea…)
Pretty decent boss though!
Also my orb gave me a zookong, how fitting.
Vaath just wrecks him, just stay controlish and put some rebirth minions: the ai still has problems with those.
And then wait, wait to have 10 atk and drogon, wait near a corner for him to spawn and you just did 22 damage to the running monkey.
Magmar, golems, corner yourself with beefy minions and laugh at him when you have a higher minon output each turn as he does, thanks to your juggernaut and silithar elder ( which you got with a cascading) muhahaha
Liked the concept, quite hard imo.
Teleport seemed totally random to me.
It is random, but random corner as stated on description 
ai seemed pretty decent on this one. he prioritized removing things like bloodmoon priestess and didn’t attack wraithlings that were just going to respawn because of the priestess.
I think so too but there were people thinking it wasn’t random, so I gave my opinion on that.
Welp, this happened. Sorry, Mr Boss. At least I gave you the courtesy of killing you with my own hands!
This boss is fun and doesn’t seem unfair like some previous. Liked it!
the game sucks when you give bosses things like infinite movement and free 5/6 minions. Cassyva and Vaath aren’t the only two generals. maybe somebody actually wants to play a deck that utilizes movement lol but who give a flying f*ck. Top deck or die.
have you tried battle panddo and deathstrike seal? combined with onyx jaguar should make it easier for you to take down the boss without too much of a headache. 