Duelyst Forums

Word-to-Card Contest (November 2019)

Welcome to the 13th monthly Word-to-Card Contest! What a spooky number… too bad Halloween was yesterday and SPOOKY SEASON IS OVER. It’s Christmastime now! :snowchaser:

Oh, wait, that’s just what the stores want you to think… :facepalm:

Ok, I just realized it is actually the 14th contest, but I didn’t want to rewrite my jokes, so I just added in this comment so eagle-eyed readers can’t assault my addition skillz.

Anyway, choose a word and design an epic or common, or rare, or legendary, or mythron card around it!

  • SCHIZOLANOSTOMOSIS (guess who chose this one…)
  • FLOCCINAUCINIHILIPILIFICATION (this one’s actually a real word)
  • HONORIFICABILITUDINITATIBUS (so is this one… but did I just lose all my contestants?)

:crossed_swords: BONUS CHALLENGE :crossed_swords:

TRIAL: Make your card have something to do with moving through minions or Generals.

DESTINY: If your card is tied with other designs when the voting stage ends, your card gets an extra entry into the discobot tiebreaker.

  • Design a card that relates to the word of the month that you choose in any way
  • You may only submit one card
  • Submit your card in one of the two acceptable formats
  • If using the visual format and you choose art from a different faction than what you want your card to be, make sure to specify your card’s faction
  • Don’t copy cards other people have posted or cards from other card games
  • When voting for a card, do not choose your own design

Submission Format

Make a card on this website and upload it here (recommended), or (if you are planning on changing your card often before the deadline) use this format:

Name (Cost)
Faction Type [Attack/Health] (Rarity)


Praise the Sun! (5)
Lyonar Spell (Legendary)
If this is the third time you praised the sun this game, restore your General to full health.

OR (this way looks way better)


1st place: 5 Core Orbs, get to decide one of next month’s words

2nd place: 4 Core Orbs

3rd place: 3 Core Orbs

Important Dates

November 15 – Submissions close, community voting begins

November 22 – Community voting ends, winners are honored and sent their prizes

Good luck; you’ll need it! :sirpenti:


So I just choose one of the 3 words you listed and design a card around it?
How am I supposed to fit that many letters on a card!?

Time for an old hand to get back into the game. I’ll edit this post to add my submission!

Is meant as a finisher for Backstab Songhai because I like the archetype and wish it had more potential. Hai has a bunch of attack buffs, not so much hp buffs, but this does lend a powerful way to strike a weaker target to trigger reactivation, hence the word.
Edit 2 : Hold up, card is broken, lemme nerf, brb
Edit 3 : k, card nerfed, is still a solid finisher but this version is way more balanced IMO and works with the word better too
Edit 4 : k, clearly that one was too busted too, so let’s change tack and try something Songhai shoulda gotten instead of Hideatsu! Thoughts? @lefthook feedback me pl0x
Edit 5 : k, I think I might be happy with it now. Feedback is always appreciated.


Floccinaucinihilipilificative entry was buggy, updated below.



Minions on cardinal directions will be pushed in that same direction. Minions diagonal will be moved to a random square in one of the two directions , prioritizing empty squares first. (So if the enemy is up and right, it will move either up or right. If one of those squares is occupied, it will automatically choose the other.)
If an enemy cannot be pushed because the square(s) it is moving to is occupied, or does not exist (border), then they take damage instead.



DFC for Lyonar, but with lowest cost.


Can’t tell if this type of effect is too strong. Anyway this is my attempt at self floccinaucinihilipilificative


I’m sorry what even is the first word, I can’t even look it up?


Won’t just always moved to the space your general came from? If all other surrounding spaces are filled so it never gets destroyed


I need to rethink this card. It’s overcosted for starters. Now it’s buggy too. :thinking:

1 Like

Erm, isn’t it WAAAAY too overpowered? At 7 mana, if you have 1 more HP than the enemy general, you play the spell, hit face, your general reactivates, hit face again and repeat until lethal… You just need to be ahead by 7 mana :sweat:


6 mana you mean, since mana vortex. I think that does seem a little too powerful, given that you can just bop them with some juxtaposed minion then win if your general is in range. Maybe it should only reactivate once or not reactivate your general? I don’t think it would be broken if it only did minions; sure you might die to whistling blade or blood taura but probably not on the turn they come out.


Yeah, you’re right, I think I need to update the wording. It was originally gonna be more attack, I realized how BS that was and changed it to this. Clearly, I didnt quite think it all the way through.

The problem is minions blocking each other, since it’s meant to be a finisher card for backstab Songhai, I need it to be able to end a game if you have some backstab minions on board without them getting in each others way.

I usually do spells, but I think I might rework this into a minion, what do you think?


Interesting concept, but seems a bit weak…
I played midrange Kaleos for a while and in my opinion, even though juxtaposition counts as 2 procs, completing the trial seems kinda hard. I think 6 is a safer choice.

The Destiny isn’t that useful too since Songhai minions don’t have great stats overall, so you usually want to avoid positioning your minions next to enemies as Songhai and even more so as Kaleos.
On top of that, the relative weak stats of Songhai minions mean that it’ll be hard to find enemies with less attack, rendering the Destiny quite situational.

So what about removing the lower attack requirement and making the effect works on your General too ?


That sounds good, lemme change that


The problem of course is that I also need it to work with one of the words
Actually, never mind, the whole concept of a trial and destiny minion works




You have a queer definition of honor, sir. But I like your card a lot.

@ryousen where are you? We’re all waiting for you to make a card with your ridiculous word.

Oops, I fell victim to the Copy-Paste-Forget Demon… :sweat_smile:


May i join? :grin:

I don’t know how to apply the word, but i think i’ll choose HONORIFICABILITUDINITATIBUS.
Here is my attempt :

Since Vanar suffered from the balance patch, i decided to make a support card for them.
I rarely visit forums, so i don’t know if this idea has been submitted before (Let me know if it is).

Note * :
Unaffected by enemy spells mean it cannot be affected by any spell effect including non targeting spells.
E.g : your opponent cast Rebuke/Frostburn/Ghost lightning/etc, your vespyrs are not affected.
Targetting spells could still target the vespyrs, but no effect.

Yes, it is strong. But for vespyr only and there are minions that could answer the threat.
Paragon, Makantor, Sandswirl Reader, etc.

Also it is 7 mana to make it a little bit slower, but not super slow since Vanar have mana ramp tools.

*Edit the note.


Fixed my Floccinaucinihilipilificative entry:

A Magmar artifact.

In case the Magmar General is Provoked, it can only move onto the Provoker.


I love it, it feels so Magmar!