Yes, I know there are only 38 cards, that’s because I simply can’t settle on the last two slots. I began running two L’kian, but found her too slow. Swapped her for Keeper of the vale, but despite providing excellent value most of the time, I also found her too slow, as well as being somewhat unreliable. Tried Grincher, the weapon is nice, and you can mulligan it for card draw but he just wasn’t cutting it. Currently I’m experimenting with Grovekeeper and Zurael but haven’t played enough games to form a opinion on them. Seriously, at this point I would run a 38 card deck if I could >_>
So, quick breakdown:
Flash reincarnation is super important for the tempo it provides. A flashed Sunsteel/Zen’rui can straight up win games, not even exaggerating.
The deck only runs 6 two-drops and 3 three-drops and can get away with it because of flash reincarnation. Gro is amazing to put pressure on the opponent early/bait out removal and young silithar is excellent for securing mana tiles.
I teched in Skorn because I was having some trouble with Reva/Wall Faei. Overall a super flexible card that can allow your general to trade into their two-drop, cancel out Reva/Lilith’s BBS, shut down pyromancers or kill gravity wells/snowchasers/bloodtears.
Thumping wave is a amazing removal that gets around Ayamara/Klaxon/Vorpal reaver dying wish and can also act as a burst finisher.
Taygete is still amazing even after the nerfs, not much explanation needed.
Put in two earth spheres to improve the Reva matchup as I found myself dying too quickly before I could stabilize.
Eggmorph, more removal, gets around dying wish and can combo with Zen’Rui on 9 mana (7 with flash).
Sunsteel defender has great synergy with flash reincarnation and is amazing for contesting the board. If the opponent doesn’t answer it he will just keep killing anything they put down.
Three Inquisitor Kron because he’s absolutely ridiculous and every deck that isn’t rush or combo should run three copies of him.
I was surprised just how good Zen’Rui turned out to be. He doesn’t do much against Argon or vetruvian but he’s absolutely huge against songhai if you can steal their foxes or abyssian and Kelaino (seriously, Vaath backed up by Kelaino is freaking broken, just go full man mode and smash everything, you simply can’t die).
Makantor does not need any explanation. Run three.
Mandrake is the big finisher of the deck. You will mulligan them away for the first five turns, then you drop one or two down turn 6-7 next to a Kron/Makantor and overwhelm your opponent with sheer mass.
I’ve thought about fitting in card draw of some kind but usually the deck wins just as you’re running out of cards, or you lose before card draw even becomes an issue. As long as you don’t burn too many flashes you should be good to go.
Anyway, that’s the deck I’m using, feel free to share thoughts/suggestions (still trying to figure out what to put into those last two slots xD)