Why we got no 9 drops/spells


#1

I have noticed that the game has zero 9 drops/spells does anyone have a theory to that please write tell :smiley:


#2

Time Maelstrom was 9 mana and was maybe the best spell in the game in terms of design - . it used to give u 1 more turn after it was casted so like everything had like of celerity and draw 2. I wish they could bring back it, that was the reason i started playing vetruvian :slight_smile:


#3

Duelyst is still a relative new game,It takes time to fill out every slot.I rather them work on 3 and 5 slot rather than the 9 slot. It would take something ridiculous to cost 9 like old time maelstrom.


#4

9 mana time maeltrom was such anche Amazing card. Now that we draw only One card and that the meta is not slow, It would also be fine.


#5

3 and 5 have plenty of stuff


#6

That one card would be too powerful and ruin the game or make a huge curve immediately


#7

Really ? How many of them are actually used it very small number.


#8

wait let me be done with my gaunlet run


#9

then how did hearthstone manage to do that :slight_smile: i would just like the next exanpsion to have 9 drops. Or edit the story and continue the story and then add 9 drops


#10

I have no idea mate :slight_smile: never played HS before


#12

lyonar
Silvernight guard (most used 3 dropped for lyonar)
sunforger great for combo decks
scintila for heal
songhai has really much
vetruvian
falcus
zephyr
the 2 totems
the guy who repairs your artifacts
abbysian
horror buster
night sorrow (great but needs a bit of stats)
magmar
has plenty
vanra has enough
neutral 100% has enough
ok now 5 drops
not many but the ones that we got are good nough


#13

I remember a crazy fan card that destroy the last row of the field while he is on the field each turn.
Which can destroy monster, but not generals they just move a one row to stay alive.

If more “field” mechanics are added to the game I would love to see so crazy Field manipulation cards.

I’m sure some 9 mana cards could be in there, like “turn every tile into shadow creep, but your cards cost 2 more for the rest of the game”. Hey, who said you could use Obliterate easily right after that ?
Well I guess you still have the “Ghost Azalea” artefact that give you +45 ATK if you do that =P. And 48/48 Juggernaut.

I should probably write that one somewhere…


#14

You said Magmar had plenty and you counted night sorrow as well.Yeah okay moving on…Simple put the game regularly finish before or around 7.It will be cool when they have 9 drops and spells but they are more useful slots


#15

yeah or your spells cost 2 less but ur general cant move or so would be acreature or so


#16

Quantity is not quality. The number of -playable- 3 and 5s is low, which I think is a more serious problem than lack of 9s.


#17

well evreything comes out in an expansion then there could be a bit of good 5 since in my opinion 3 drops are good and enough and for each class 1 9cost spell or creature (has to be epic or higher)


#18

No way old Time Maelstrom would see much play today if it was released. I’d love for it to be back nevertheless so I could use it low on the ladder at the beginning of the month. Back when taking an extra turn at 9 mana meant much more because you drew 2 extra cards instead of one and more late-game cards were good, Time maelstrom was far from breaking the meta. Now it would be okay- great if the meta slowed down, but not meta warping.

Id love more high mana cards though. The 8 mana spells from bloodborn are fun enough for some memes, 9 mana would be even better though.


#19

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