[details=Summary]1.)Siphon nerf was weird and chromatic cold should’ve also had something done to it.
2.) Suggestions for changes in bottom hidden detail
3.) I demand that answers CP! Or is this just another one of your devilish plans?
Now I know that it’s been a while since patch 1.74 (for all you who don’t know patch 1.74 it nerfed siphon energy. Just look it up on news) and I’ve had some more time to play with some decks and consequently get wrecked by others. Now don’t misunderstand me, I’m not going to go on an angry rant against “OP” cards or cards that should get super buffed, but I do feel that this is a legitimate focus for discussion. The difference between the effects of siphon and chrome is pretty confusing to me. While I do understand that when that before that patch vetruvian was running rampant all over ladder and that something had to be done I don’t understand the reasoning that CP had for the nerf. “We think forcing Vetruvian to care more about positioning…” If they really did think about how infinite range spells effected the players positioning then why didn’t they look at the spells within vanar, the faction with the one of the most powerful INFINITE RANGE dispels out there? If one were to take to heart the argument behind positioning then they would do something about chromatic cold. It dispels the space therefore bypassing any spell immunity while getting rid of any negative tile effect, it deals damage, and it can be used on ANY part of the board from ANY position. Now i understand that an argument can be made using siphons zero mana cost as its basis and it would be a pretty good argument, but the point of the discussion is the reason why CP would leave something that has nigh identical issues within the game. The only answer that I can foresee is if they decide to change the effect of the card,but in doing so they would unleash a whole new set of headaches in the changes that they’d need to make in order to make it playable. I’ll make a little detail on the bottom for anyone interested in those. All I really want is a reasonable answer, please CP?
[details=Summary]1.) Make chromatic cold only available on one side of the board. I know that this would make it really hard to play it, but something needs to change (either that or take away its ability to do 2 damage
2.) Give Vanar more board movement cards. Hearth sister and lightning blitz are both wonderful cards, but vanar needs options that can move all minions to one side of the board.
Ex: Snowstorm 4 mana move ALL minions to your side of the board randomly.
That’s just hypothetical, but Vanar really could use some more movement options.[/details]