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Vanar has certainly drawn some complaints, but certainly not to this degree. While some of their early versions drew a bit of hate, considering the last couple metas were dominated by them, and the more recent incarnations seem to be the most toxic, yet I have seen about the same amount of complaining for current magmar in its very very breif time in existance compared to the entire previous stretch, hell vanar was almost completly ignored while azure and phantasm were around despite still being the top deck. I also later mention that the times that vanar were complained about heavily were very similar to the current magmar hate and I had this same reaction to that.
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For sure, when something is a longstanding issue and or doesn’t have good counterplay it warrants attention, but neither of those are the case currently.
4+
All solid options, and that’s sort of my point, there are tons of good and versatile ways to build none of which tend to gimp your other match ups, and IMO pushs a lot of decks into a really healthy and interactive state instead of just being able to play solitaire, since solitaire stuff gets punished really hard by finality.
Nat select: a balanced and conditional staple, strong part of magmars identity, cant just be auto included since it just doesn’t work with certain decks. Conditional, faction specific removal, that can be played around is a great design. Powerful? Yes. Is that bad? No.
Rebuke: Considering its both linear, and the normal preferred statlines to fight magmar survive it, I think people are overreacting. However three is a bit cheap, possibly moving it to four mana is one of the only suggestions in this thread I agree with, but it also comes with the usual caveat of if we are going to adjust it, cant mess with to much else. At most we can make a small adjustment to two of the three cards mentioned here. Rebuke to 4, and Lavalasher to 4/8 would be a decent idea.
BUT even with me agreeing to those two very small changes, I still say its WAYYY to early to be jumping on any of this, its yet to be seen if it will even be the top deck, cus as I have demonstrated quite a bit already, its not hard to beat if you build with it in mind, and learn to play around its stuff, like you should for all of the S and A tier decks.
Every archetype has good and bad match-ups, but you can, and should tech for your worst ones, unless you just want to play the rock paper scissors game. But just because some archetypes get extra punished by one of the upper tier decks does not mean there is an issue with the tier deck, and its a perfect time to ask for buffs for an archetype rather then attacking its bad match up. That attitude leads to a lot of skewed viewpoints of “I like to play X, but I get hard countered by Y, therefore Y is overpowered and should be nerfed.” Which is a terrible attitude for balance in general, especially when its usually just a refusal to learn and adapt, and often times the perceived OPness isn’t actually accurate and is just a bad match up.
I did tag that one with IMO, but I do really believe it, I think people are greatly confusing overpowered and broken. Magmar MIGHT be overpowered right now, but it is NOT broken. Gates/Mantra are NOT overpowered, but ARE broken. Broken=a lack of counterplay and or not utilizing the board. Overpowered = something that is to overly dominant. And its to early to see if Magmar is OP yet. Also OP cards do not mean the faction is an issue, every faction has OP staples that contribute to their identity, only if a particular faction or archetype gets to an overwhelming point means its OP, and that can happen with or without OP cards.
Will still need to think about where removal should be priced.