Debate thread! I can’t resist its call.
My take on the dislike of fault is that it’s a midrange deck that’s favored against practically all other midrange decks. This means that, to beat it, your deck will need to be aggressive enough to win pre-fault or have enough late game power to out-value fault (not an easy feat let me tell ya ).
Having to gravitate to one end of the spectrum to gain the edge on fault makes for some heavy deck building restrictions. Also, its consistency, aided by the golem draw engine, leads to many games playing out the same way.
My understanding is that you’ve been playing for a few months. For those who have played longer, watching games play out the same way over and over grows tiresome over time.
This idea is being portrayed as a positive, but it’s actually a personal gripe I have with many late game decks these days. Rather than grow value over time and grind out your opponent, it’s all about merely surviving until a player can click the win button. At that point, games stop being “Well Played” and instead become “Well Drawn”.
If anyone wants to play fault, I’m not gonna hate them for it. These are just some of the thoughts that go through my head when I face it.