Duelyst Forums

Which or these cards is in need of a nerf/rework? (September)

Oh shit, almost forgot. Yeah, this card should have been hotfixed a long time ago. <1% chance to win a game on its own is still too much, feels horrible to lose against every time.

Totally agree. Phantasm is the at the moment least fun card in the game. Winning with it just feels cheap. Your -4 to spell cost fix for Seraphim at least goes some way towards normalising the minion.

However it seems Duelyst have stopped making card changes…?

The card I hate the most is Lavaslasher. Seriously, turn 2 Lavaslasher is ridiculous and it doesn’t care at all if it’s flashed into the board because 4/7 is still powerful as F**K.

The card I agree with a nerf is Phantasm. I don’t believe reducing its buff to 1 is the way to go tho. I think it should only trigger when minions are played from the action bar.

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1)Phantasm should trigger only when you summon minions from the action bar. The fact that it works with bbs and obelysk is no sense.
2) Ghost seraphim should be a 6/6 or having a less powerfull effect just like someone already suggests (-4 mana reduction)
3) Lavaslasher should be a 4/8 or 3/9

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Oops, I knew I was missing something! Unfortunately I can’t edit polls, but yeah, that one definitely deserves a spot.

They should reduce his attack to 3, because 4 is too much.
I swear I’ll still play it in my Songhai deck :grin: if you see what I mean …

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Death Managrip, Flash Reincarnation and Luminous Charge here.

The ramp has always been too much, but cards like Luminous Charge push that way too hard. Would make charge cost 6 or 7, and completely redesign grip and Flash.

Crusader seriously needs a rework. It’s a great card that gets no love from CPG. (and i love the art) Aside from that, spectral doesn’t need a nerf, though phantaasm seriously does. it’s by no means a particularly bad card, bu just really terrible to play against. Thunderhorn is just far too much value for such a body. Ideally, the effect should be limited to attacks only as stated above, or it should be a 3/5 or 4/4. Make it easier to take out somehow…

3/5 Is the worst thing you can do, do you want to see tier 0 songhai…

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Despite having voted in the poll, I mostly just want to see duelyst’s card base grow. With greater card access, will likely see some disliked cards become less favorable as the meta grows.

That being said, I have a personal bias against Spectral Revenant. They all deserve to be dusted.

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I honestly wish we had more actually “Redesign X” threads, that were about posting different poster’s take on making certain parts of the game more flavorful- But the context for this thread is too specific to “hurr durr, what’s too good”- meaning we don’t get to have fun suggesting alternative forms of cards that are actually wasted space.

EG: I’d like Divine Spark to reduce Spell and Artifact costs you draw with it by 1 mana. Would create an interesting sort of tension since old Second Wish was too good, but Spark is too low impact.

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Quite a a lot of those cards are broken when looked at in a vacuum, however i prefer to judge cards based on how they work in the current meta and as of now i don’t think there are any cards that really need to be nerfed. Every faction has 1 or 2 cards that could be called broken but since all of them have that it’s fine. Imo CPG shouldn’t go and change cards unless they play a key role in an obnoxious/overpowered deck/archetype.

Regarding Phantasm since it’s been mentioned here quite a lot. From my experience it’s far to random to be really strong. I had quite a few games with obelysk vet where i couldn’t remove one for several turns and still won because the buffs didn’t hit a rush minion or at least not all of them. And a 7/1 Desolator isn’t really useful. Sure there will be games where you play obelysk vet, can’t deal with it for a while, and end up getting killed by some huge ass tiger/revenant but from my experience that’s so rare that i don’t see it as a problem. Especially since it’s already an extreme case, phantasm is at it’s best against Obelysk vet, against everything else it usually does little to nothing.

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In my experience, it is an oppressively good card. However, the Aggro Cass deck itself isn’t oppressively good, but is instead just the best silver bullet for Wall/Burn Faie and the Vaath deck. IE, Phantasm is likely to take a nerf at some point, but relative to rest of the onion right now, it’s just mildly egregious.

Shhht, don’t tell them, I started it on purpose :smiling_imp:

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I think i have an answer for that

image

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Also known as the “Paralykeet makes a topic instead of accidentally derailing them” button. Not a fan, get too many likes, have to spend time clarifying language over minutia. Effort n’ such.

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The one I think is easiest to nerf is Terradon. Fix is simple: 4-cost instead of 3 to account for its 2/8. It’s an incredibly easy summon, and incredibly easy to buff even on turn 1, there’s never a reason not to play or include it. A turn 1 or 2 summoned terradon is a terrible thing, especially for songhai, unless they have specifically worked in spiral counter. Up the cost to 4, and that at least gives some time to counter it’s ridiculous stats before it’s buffed to start clearing. For how easy it sets itself up to snowball a game from turn 1, as well as how unbalanced its stat-to-cost ratio is, this seems like the most no-brainer and reasonable fix.

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My one beef with Terradon is that it isn’t a golem despite having stats worthy of golems. I don’t agree that the card is over the top. It is a pretty beefy unit, but not at all too strong considering it has a pretty low strength for its cost.

Yes, it is a great target to buff, and this is a good thing. You need cards like this for that archetype to exist.

Also, each faction has access to the tools to deal with this unit even after it received a buff. Songhai could turn it into a panda or just take it down with deathstrike seal.

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Turning it into a panda can be even worse: now you’ve made it harder to kill, better to buff, and used songhai’s only “hard” removal to give the enemy that advantage. Sure, you can phoenix fire it, or twin strike it, or crescent spear+damage spell it, but the point is that you will spend a minimum of 2 or more cards (roughly 5 mana or more) to remove a turn 1 terradon as songhai by about turn 2 or 3 depending on your mana spring efficiency (again, unless you have it’s specific counter, spiral counter…which won’t work if the terradon has been buffed or hasn’t attacked).

I don’t think it’s OP, but it’s efficiency makes it darn close, especially if summoned out the gate. 1 increase to it’s cost would balance it with the more low cost golems instead of much better. I know there are ways to remove it, and there are stronger cards out there, but it’s efficiency is what makes it a threat

I see where you are coming from, but mind this: your opponent spent the terradon and a buff card to make terradon a big deal. The panda is well-protected, but has abysmal stats. Adding a buff to it merely makes it a real unit again instead of making a unit into a superman of unit.

Clearly we just disagree on the Terradon. I think he is powerful, but needs help if you put him in your deck. You think his efficiency is a little bit too efficient. This is fine.

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