Duelyst Forums

Which or these cards is in need of a nerf/rework? (September)

Remember when these were a thing on the forums? They always lead to pretty good discussions and sometimes arguments so why not bring them back? (Cards listed by faction, then cost)

  • Trinity Oath
  • Holy Immolation
  • Crescent Spear
  • Mindcage Oni
  • Azure Summoning
  • Falcius
  • Sandswirl Reader
  • Phantasm
  • Desolator
  • Spectral Revenant
  • Flash Reincarnation
  • Terradon
  • Lavaslasher
  • Mana Deathgrip
  • Chromatic Cold
  • Aspect of Shimzar
  • Luminous Charge
  • Ghost Seraphim
  • Thunderhorn
  • Blue Conjurer

0 voters

Tell me if you think that I missed something major

1 Like

Option : “none of the above, I’m ok with all”

6 Likes

can only vote for 3 options monkaS

2 Likes

Yes would be my vote too.

If there’s one card that REALLY needs a rework that’s NOT on the list it’s Astral Crusader, but for some reason devs seem not to want to buff it…

1 Like

I voted ghost seraphim, luminous charge, and phantasm.

Phantasm is the most obvious. Is an answer-or-lose card. At 2 mana. Thankfully, Abyssian has only 2 rushers. Regretfully, one of those two rushers is the best creature in the game. The interaction between the small buffing creature, often played in the backline and hard to reach, and Spectral Revenant is … unfun to say the least, and i won more than one game by hitting someone with a 14/6 revenant.
Imho, the buff should be a +1+0.

Seraphim is TOO MUCH VALUE. It’s a decently statted body, that then provides as soon as it enters the game anything, from 2 damage along a column (faie bbs), to game breaking effects like the reflection/wyrm’s aspect combo.
Imho, the spell should have a static reduction (like -4 cost), or a reduction to 2 mana, so you can’t plop down a seraphim and then go ham before 9 mana. It should also, imho, less health.

Luminous charge is the most obnoxious card in the game. Yes, it’s weak to lightbender. Yes, it provides food for thunderhorn. But it’s the definition of annoying; it’s a card against which you have to maneuver carefully, that you can’t attack, but that you have to whittle down because otherwise it will leave bodies for a winter wake. It also provides ENORMOUS burst with a skorn, and it can combo with Kara to provide walls that you can suicide into things. It’s, imho, too much.
A good chage would be to reduce the number of walls spawned, to at the very least 4, or even 3 with a cost reduction.

3 Likes

I’ll admit I love a lot of these cards, but they do need nerfs. Luminous Charge is just too obnoxious if you don’t have Lightbender, Thunderhorn is a little too sturdy for too much of an advantage, Phantasm could do with being either easier to answer (2/1 stats) or less swingy (+1 Attack buff), Lavaslasher is still SLIGHTLY too sturdy (3/9 or 4/8)

But that’s just my opinion.

2 Likes

Yes Seraphim too much value and the body is too much. This should have elveti’s stats and vise versa tbh

Azure summoning: stop the madness. Make it 1 mana.

Everythin else: manageable by Duelyst standards (answer with haste cautiously)

Gambler not making the list. #NoLoveForGauntlet :frowning:

8 Likes

I have always hate this thread because the list was always to big and pander towards people’s personal dislikes and not broken cards.

4 Likes

I don’t want Thunderhorn get nerfed. 'Cause it’s my favorite :stuck_out_tongue:

But honestly i think it should get nerfed, it is powerful in almost any condition.
Body 4/5 for 4 mana is fine for me, but what make it so annoying is when you counter attack it. It still damage every enemies that are connected.
I think it should work like Frenzy, when you counter atk it doesn’t activate the Frenzy keyword.

And, wow Phantasm on rank 1.
I remembered playing Abyss just for fun, ended up got my Tiger buffed into 21/2. :rofl:
Two phantasm on field are crazy

3 Likes

Phantasm is at 1 cause generic vet mains.

I really like the card but think it should be made slightly easier to kill and not mechanic change.

1 Like

The only faction Vanar(actually Magmar can too) can force an attack into with Thunderhorn.Every other faction puts thunderhorn on the board and you have to wait until it is your turn to capitalize .There is plenty of chance for counterplay with Thunderhorn. It is strong impactful card that requires thought to play around as predicted complaints about Thunderhorn went down as people learned and understand how to play around it.

1 Like

I mean, if a lot of people dislike a card, that might be as much of an issue as if it was actually broken.

To me, a card that is unfun to play against, but statistically fair, is just as harmful as an actually broken card. If a card systematically punishes something that people like to play and/or leads to situations where one player feels cheated, that card could hurt enjoyment. I would rather take out something that is fair, but hurting people’s enjoyment than something that is broken but not widely hated.

1 Like

The only card on this list that I have a dislike for is spectral revenant, because I don’t believe rush should be on high attack minions. Minions like that feel too much like a more exotic fireball or burn spell to me. He wins the price for being doubly obnoxious by having that text that you get hit again if you kill him with a minion. The card frequently reads 7 crystal, destroy one minion of your choice and one of your opponents. The opponent loses 8 life.

And even then, I do not think that card should be altered. None of these cards should be. Each of them can be played around, and even that spectral revenant is fine, as long as we don’t end up adding more of its kind to the game to get to the critical mass of rush minions in a deck.

Instead of complaining, why not ask for it to be put on the list since the OP specifically asked to tell him if he forgot something?

Oh shit, almost forgot. Yeah, this card should have been hotfixed a long time ago. <1% chance to win a game on its own is still too much, feels horrible to lose against every time.

Totally agree. Phantasm is the at the moment least fun card in the game. Winning with it just feels cheap. Your -4 to spell cost fix for Seraphim at least goes some way towards normalising the minion.

However it seems Duelyst have stopped making card changes…?

The card I hate the most is Lavaslasher. Seriously, turn 2 Lavaslasher is ridiculous and it doesn’t care at all if it’s flashed into the board because 4/7 is still powerful as F**K.

The card I agree with a nerf is Phantasm. I don’t believe reducing its buff to 1 is the way to go tho. I think it should only trigger when minions are played from the action bar.

2 Likes

1)Phantasm should trigger only when you summon minions from the action bar. The fact that it works with bbs and obelysk is no sense.
2) Ghost seraphim should be a 6/6 or having a less powerfull effect just like someone already suggests (-4 mana reduction)
3) Lavaslasher should be a 4/8 or 3/9

1 Like

Oops, I knew I was missing something! Unfortunately I can’t edit polls, but yeah, that one definitely deserves a spot.