- Truestrike
- Auryn Nexus
- Aerial Rift
- Ace
- Storm Kage
- Artifact Defiler
- Oserix
- Night Fiend
- Shadow Nova
- Echoing Shriek
- Lava Lance
- Phalanxar
- Starhorn (The General)
- Winterblade
- Mesmerize
- Crystal Wisp
- Astral Crusader
- Hydrax
- Mogwai
0 voters
Just as with the monthly nerf/rework thread, the goal of this thread is to give feedback to Counterplay Games about which cards are the weakest of the bunch. The cards in this list are intended to be cards with no hope at all regardless of how the game changes in the future. That is, while Shadow Waltz is an awful card, future expansions might add more backstab minions, which might improve its value in decks over time. Buffing Shadow Waltz could necessitate a nerf in the future. Hydrax, on the other hand, is played on the board after all of your battle pets have attacked and died for the turn - he has massive antisynergy with his deck archetype on top of being under-statted. Similarly, while Bastion sees no play right now, future minions could benefit from +1 health per turn enough that Bastion becomes a staple in a new deck archetype. Dance of Memes, while it sees no competitive play at all, enables a new deck archetype that many enjoy, and it should not change for this reason.
There are a lot of bad/unplayable cards in Duelyst. However, the goal here was to find the sweet spot of cards that are not playable, could be interesting, and that players would like to see play in some form. Mesmerize, for example, would be an amazing card in many Faie decks if it drew a card when you used it. This small change would take a completely useless card and turn it into a beloved and enjoyable staple for a faction.
If you feel that there are worse cards than the ones I listed here…that’s okay. This was not an easy list to make - there was a lot of competition. The list is 3 cards for each faction, with “Neutral” being a its own faction. This is largely because the Duelyst forum poll mechanic is limited to 21 options. Feel free to voice your opinion for discussion and future polls, however!
As with Kara in the nerf/rework thread, I have included Starhorn here because I think his Bloodborn Spell is fundamentally bad, and Counterplay Games will have to continue to add awkward or overpowered cards like Visionar and Mandrake (respectively) in an attempt to make him viable. Starhorn was once one of two generals in Duelyst that did not directly affect the board. With Kara’s change, he is now the only general that does not directly affect the board - he is out of place and deserves a rework.

), tangentially maintains “Seeker” theme (e.g. buying time to seek), also fits thematically with the fact that Magmar are giant lizard warriors with assumedly tough scales/plating, opens up huge potential for control/fatigue playstyle (which is largely underserved).
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