Buying single orbs with money is a trap. Buying the set, however, is extreme value even if you only play a single faction. I get you’re mad because you made a mistake, but hopefully you learned your lesson and won’t gamble your money away on packs that can’t be disenchanted when you are looking for something very specific (and if you didn’t know they couldn’t be disenchanted, you should have done more research beforehand)
When will we be able to disenchant Bloodborn cards?
It’s still better to buy the Ancient bonds cards. With 2 Ancient bonds orbs, you get three cards you want to play. They may even be legendary. Buying 4 Shim’zar orbs for the same monetary price gives you 800 spirit. That’s less than one legendary or two epics, as opposed to three epics or three legendaries.
You’re completely ignoring the fact that you get nine cards per Ancient Bonds pack, not three. Yes, you can do something with those unwanted cards, but you can do less than you would get through Ancient bonds.
No you don’t get “9” cards. You get “3” cards that are given to you in threes. Multiple copies of a single card I don’t want does not suddenly make getting the rest worth it. Giving me 3 legendary grandmasters for a faction I don’t like does not matter when I never intended to play even one of them. Again, I can understand this model when you’re first building up the set NOT after you already received all the cards.
Also legendaries that I can’t disenchant that aren’t harder to get (because they will be handed to you) really aren’t legendaries in anything but name. You could make all the cards in the set the base rank and still achieve the same thing. Getting star struck by legendaries that everyone will have by default is really dumb.
If they’re terrified of all those people somehow corrupting the game with their spirit if they disenchanted useless legendaries then maybe they shouldn’t have made them legendaries to begin with?
The rank for undisenchantable cards is important when you play in the gauntlet, If they simply made all the bloodborn cards common, the gauntlet would become unplayable.
Again that sounds like a poor decision to create a tier system that only matters in one aspect of the game that punishes people who don’t regularly play that aspect. Like telling baseball players that homeruns only matter in the homerun derby and aren’t worth anything otherwise. If a Legendary Variax is going throw your gauntlet run on its ass then chances are you’re already screwed. Having a bunch of high cost cards in your curve regardless of their tier is a recipe for disaster anyway. I don’t need a yellow dot to tell me that maybe building a deck around tons of 6, 7, and 8 mana might not end well for me in the beginning. Not to mention all low cost legendaries are almost always constructed centric since the majority don’t or can’t stand on their own.
Again, it feels like they looked at every other RPG in existance and went “Yeah we needs yellows!!” and then forgot why they bothered to begin with. A yellow in Core is worth at minimum 350 spirit. A yellow in Bloodborn is worth 0 spirit unless I use it. But if I don’t find it fun, I won’t use it and therefore never get access to that spirit.
Not all powerful Legendaries cost 6+ mana. For example, Abyssians benefit greatly from Sarlac the Eternal and he costs only 3 mana. Drogon costs 4 mana and can end games in the gauntlet by himself.
I see you are unhappy to have three bloodborn legendaries you don’t care to use, but certainly you received three copies of a card you want from the bloodborn collection that you happily use. I think you were probably happy to receive all three copies at once instead of opening 50 orbs and not getting a single one.
Again, Sarlac is not useful in Gauntlet unless you have a means to either A: keep Sarlac to a general area so it can continuously do damage or B: get lucky with spells in your draft draw as Abyssian. I wouldn’t bank on that.
As for cards that I’ve actually enjoyed in Bloodborn, no that would not be correct. Cards that I actually use most often from that set are generally blues at best. Things like Shroud (when I gave Vanar a try) or Punish for Furosa (which isn’t a legendary either). I don’t use Variax because she’s entirely situational. I tried Whiplash and Geomancer and found only Geomancer really that useful as Whiplash always gets torched before it become useful. I’d rather have a lantern fox than Whiplash.
For Lyonar, Trintiy Oath is good but that’s only because Lyonar desperately needed a means to draw late game. Scintilla is good because of its side action and it’s not a legendary either. I found most of the Bloodborn cards underwhelming and was looking forward to using them to build a fun Ancient Bonds deck (i.e. buy the support cards until I can unlock the cards from Bonds to go with them. Instead I get to grind some more despite playing this game from the beginning which is not high on my priorities list.
Drogon is one of the exceptions because it directly affects your General’s face damage, otherwise it wouldn’t be selected in gaunlet either in favour of Magmar’s other 4 mana minions.
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