If I spend $20 on a set full of cards I don’t want then I’m not getting the full value of that $20. That is the point I was trying to make. If I was forced to own a car I couldn’t resell, the car’s value becomes 0 the second it stops working making buying such a car a bad investment. Therefore I would not buy that car no matter how much the salesman tried to tell me it wouldn’t break down. I play this game for fun and consider my money going towards fun rather than cards. I do not find owning cards I have no interest in fun and I think it’s unfun to be forced to have them. Especially cards that have passed their best before dates. Also it’s only situationally useful as long as it’s fun.
And again, the only reason why disenchanting cards would make them permanently gone for a player is by a conscious decision by the developer not by some natural law. They can change that model at any time.
