Duelyst Forums

When will we be able to disenchant Bloodborn cards?

I could really use the spirit and there are so many legendaries I have no interest in using burning a hole in my collection.

Being able to disenchant RotB cards would allow us to essentially buy incredible amoints of Spirit.
So no, never.

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And? You can’t buy the new cards with spirit so all the extra spirit would go towards older cards that you can build around the new cards with. Having a ton of spirit doesn’t really matter because there’s only so many cards you’d want to buy to build specific decks.

You do know that they don’t plan to only make 39 cards expansion, right?

See above answer.

Again, you can’t use spirit to buy new cards. How does being able to purchase older cards that have been around forever going to somehow affect future cards? Like in what way? If I use my extra spirit to buy 3 Spectral Revenants and 3 Deathfire Crescendos, how does this somehow cause the company to stop producing new cards?

You keep repeating this like it invalidates my argument without explaining how. If they produced another expansion next month and we were still unable to disenchant Bond cards but were able to disenchant Bloodborn cards, how does this prevent them from producing another expansion? Answer those two questions.

The idea for these newest sets is that you unlock permanent usage of the cards. The packs are only semi-random, since once you’ve acquired a card from the new set it is removed from the future packs (thus impossible to acquire again). The starter cards and the sister cards are technically the same. They unlock based on certain conditions and they cannot be either crafted or disenchanted.

You can still create prismatic versions of the cards using spirit, since they cannot be opened in packs. Because the prismatic cards cannot be disabled for being acquired, they can be disenchanted.

As Dewize stated, if they reworked the new packs to allow creating cards with spirit, it would be easy to break the system.

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They didn’t do that for Shim’zar and the game didn’t suddenly crater because we could disenchant those cards. Why do you feel that doing the same for Bloodborn cards would be different?

It would be unhealthy for the game because they plan to make an expansion, and more surely, that will allow us to craft the cards.

It doesn’t matter if it’s Bonds or Bloodborn, same results.

Shim’zar packs do not function the same way. Those packs are identical to the Core set, but with a different pool of cards. When you buy one of those packs, you get 1 copy of 5 cards with at least one guaranteed rare. If you get 3 copies of the same card, you can still acquire more of it.

Like I said, the new packs disable the cards you pull since so you cannot acquire more than a full playset of them.

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Shim’zar worked the regular way, of course it wouldn’t break the whole thing.

Now I feel like you’re purposely wasting my time denying facts, so I’m out of here.

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I understand why they wouldn’t want you to craft the new cards. I also understand that Shim’zar were created similarly to the Core deck. I was around for all of them. But everyone has played with the Bloodborn cards by this point and most people probably have them all unlocked. If you don’t play with those cards they are literally doing nothing for you and you were forced to wade through packs just to get the ones you actually wanted. Suddenly being able to disenchant those cards will not somehow invalid Bonds cards or any future expansion.

You still haven’t explained how it would diminish the game. You just say that it will without actually demonstrate WHY it will. Being able to purchase older cards from the Core and Shim’Zar didn’t ruin Bloodborn, being able to disenchat Bloodborn will not ruin Bonds.

Hi Stretch, we don’t allow disenchanting of Bloodborn or Ancient Bonds cards with the distribution model we setup for them. Due to the nature of the way the orbs work you can never get more than 3 of any of the cards and also cannot buy more packs after you have completed the set. If disenchanting the cards were an option it would effectively lock people out of ever owning those cards again should they disenchant them and then want them again later, or would require a different distribution model.

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Disenchanting is primarily to make up for duplicates, not so you can get rid of cards you don’t use. Getting rid of cards you don’t use is a nice side effect. Since AB and RotBB don’t have duplicates, they don’t have disenchanting.

Think of it like this: if a new set is released in a week with the style of the core set and shimzar, people would buy a lot of packs. If the community suddenly got an influx of spirit before this release, fewer people would buy said packs. Future sets will follow the core/shimzar format again, so even in a different time frame the DEing of ROTB cards essentially costs CPG money

I understand their business model for the cards. But as a person who does not play Vanar or Vet I have no use for their Grandmasters and means wasted time playing waiting for the cards I actually wanted to pull. It makes me not want to go through the grind for Bonds as I did for Bloodborn nor does it justify paying for those packs since you’re ending up with a bunch of cards you can’t even get rid of in the future.

Sorry, but regardless of how you feel about particular cards, it is not a good idea to allow players to permanently prevent themselves from acquiring cards.

All people are prone to changing opinions. A player may decide that they wish to try a new faction or deck that would necessitate using a card they disenchanted.

Besides, packs are random and can be purchased with in game currency. What’s the point of complaining about wasted time? If you were allowed to remove the chance of pulling a card you don’t want, or if you could guarantee every pack you opened had only the cards you wanted, there would be no point in selling packs at all.

Lastly, if you acquire the cards you don’t want, at least you’ll never have to worry about getting more of them.

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If you allow Bloodborn cards to work the same way as Core or Shim’Zar cards then you don’t have to worry about “permanently preventing themselves from acquiring cards” in much the same way you don’t have to worry about locking yourself out of legendaries with Shim’Zar. Again, being able to draw packs of Bloodborn to get those cards back in the future is not going to cripple the game. Especially when everyone has most likely unlocked all the cards by this point and have been playing decks based around them for a month or so.

Basically the Bloodborn and Ancient Bonds orbs provide a level of certainty. You are certain to get all the cards after a set amount of orbs. Since you can’t buy those after buying the set amount of orbs it means that any cards that you disenchant from those sets (if it were possible) would be forever gone. There could be a chance in the future where you’ll want to use those cards from factions you don’t use. If you could and did disenchant those then a few months (or whatever time later) you wanted those cards, you basically lost them forever.

The difference between Bloodborn + Ancient Bonds compared to Shim’zar and the Core set is the certainty of getting every card from the set. It may seem expensive at 300g per orb but you are getting 3 copies of each card in the orb. Whereas, Shim’zar and the Core set you are not certain to get every card from the orbs and you lose value from the cards when you disenchant them. You could say that at least the Spirit goes towards cards you want but you’ll still have to grind for Spirit to be able to craft the cards you want each time you fail to get the card you want from the orb. Also the Bloodborn and Ancient Bonds business model have been shown to be favourable by the community in a forum poll some time after the Bloodborn, where the majority of the players liked it.