So I used to play a lot of Hearthstone, and I was thinking about how Duelyst has nothing like secrets, and I was wondering what secrets from Hearthstone might look like in Duelyst, so I decided to make this thread. (This is not a suggestion, I do not think these cards should exist, they are not necessarily balanced, it is merely an exercise in creativity.) Input and other peoples’ ideas are always welcome. 
Paladin - (1) Noble Sacrifice: When an enemy attacks, summon a 2/1 Defender as the new target.
Vetruvian - (1) Mirage: When an enemy attacks a friendly minion, teleport the friendly minion to a random space nearby your General, and summon a 2/2 Wind Dervish as the new target.
Hunter - (2)Explosive Trap: When your hero is attacked, deal 2 damage to all enemies.
Lyonar - (2)Scorched Earth: When an enemy attacks a friendly minion or General on your starting side of the board, deal 2 damage to all enemies on your starting side of the board.
Mage - (3) Ice Barrier: When your hero is attacked, gain 8 armor*. (*Health)
Vanar - (3) Ice Barrier(Kappa): When an enemy minion attacks your General, teleport it to a random space nearby the enemy general, and summon a 0/2 wall on a random space nearby your General.
Paladin - (1) Redemption: When one of your minions dies, return it to life with 1 health.
Magmar - (1) Reincarnate: The first friendly minion that dies on your opponents turn has Rebirth.
Hunter - (2) Freezing Trap: When an enemy minion attacks, return it to its owner’s hand and it costs (2) more.
Songhai - (2) Tranquilize: When an enemy minion that costs (3) or more attacks your General, return it to its’ action bar.
Mage - (3) Mirror Entity: After your opponent plays a minion, summon a copy of it.
Abyssian - (3) Mimic: When your opponent plays a minion that costs (3) or less, summon a copy of it on a random space nearby your General.
