The thing currently holding eggs back is Chrysalis Burst. This card is already notorious for being the biggest RNG swing in the game. You can build around it with MorinKhur for a surprisingly viable combo. Itâs because this massive swing card exists that everything else related to eggs is bad or over costed. If we changed burst to just summon young slither eggs but you control where, it would be very good, have zero rng, and allow the Archtype to flourish. All the tools to make eggs great are there, they are just all very over costed, if we change Burst, and then lower most egg cards cost across the board by one or two we now have a top tier archtype.
Most of the egg cards really warrant rebalancing, as it currently stands adding more is to risky because of C-Burst. The only things that could be added without just power creeping, or making Cburst worse is to introduce overstatted things with rebirth that start as an egg. Like:
3 mana: 6/6: Rebirth, Opening Gambit: This card deals damage to its self equal to its health.
Gives us strong egg minions with a negative drawback, that also has some synergy with stuff like fang/dance. Makes for better egg minions, but not strictly better then the standard ones due to the drawback effect.
Growth is close to being good, Molokai was a pretty big step in the right direction for it. The biggest issue is the old meta is just not kind to it. They do not provide any immediate impact, and are exceptionaly vulnerable to dispel. They suffer from the issue of starting to weak to put in front aggressively since they are going to get nuked down. But if you put them in the back it takes to long for them to get into the action. I want to see all of their stats shuffled around a bit. Siphon half of their base attack into health, and have growth add more attack. This lets you have big front line meat shields that will then snowball if allowed to live very long.
Kolossus is very close to being right, but he also is currently a perfect example of why grow struggles, a slow effect and slow at 5 mana. If he was 4 mana, and had grow 4/2 he would be just right. If the others shuffled attack to health and had grow add more attack we have another great Archtype.
Alternatively to rebalancing them across the board we need more small cards that make grow faster something like:
1 Mana spell: all your minions grow, draw 1 card.
3 Mana Minion: 1/2: Grow 2/1, Opening gambit: All your minions grow.
Swarm Lillith is better off then people give it credit for, however it is very frustrating that they have been nerfing cards Lillith uses in order to try and tone down Cass, where as if Cass is an issue they could hit her specifically. The change to rite was rather rude. And the change to Skorn was much more harmful then good as the best Lilith Swarm decks actually used Skorn as a combo tool. He was never really a threat if you played around him. However they have been doing a lot to try and add some support, the new spoiled card has potential, Zyx was a good release. But I want it to be more deathwatch focused then wraithling focused. Id like to see another respawning minion like gor, and more sacrifice effects. Sacrifice effects are the biggest reason to play Lillith over Cass as she always can make a body when she needs it.
Itâs another great spot to put in draw back cards. Overstatted minions that require a sacrifice to stay alive, a field wipe that only affects things above a certain attack, sacrifice to draw or tutor, or cards that have benefits based on the number of wraithlings rather then them dying or buffing them directly.