What is Solo Vetruvian Missing, if Anything?

Vetruvian is pretty much my second favorite Faction after Lyonar, and Sajj is probably my second favorite General after Zir’An. I’ve come to the point where I’ve rounded out most of the Lyonar and Neutral staples and I’m slowly bleeding into more and more Vetruvian decks for variety. I started out mostly with dedicated Dervish decks (I’m a sucker for themes/tribes), but I’ve been pulling together the Gold to craft some of the very expensive Artifact cards Sajj needs to make her play style work. Time Maelstrom, Wildfire Ankh you know the drill.
Like many before me it’s become clear to me that a dedicated Vet Artifact deck is very difficult to pull off, and it’s prompted me to wonder what exactly is still missing at this point. Sajj has gotten a lot of new goodies in RotB, so I’d like to dedicate this thread to discussing what’s still missing to push the archetype where it needs to be!
To be clear: this discussion is about specifically Scioness Sajj decks that rely strongly on Artifact synergy to allow Sajj to personally deal the vast majority of the decks’ damage. Blast can be a component, but is not the main focus.
Let’s briefly go over some of the cards that seem like the archetype staples (we can discuss the needed cards that aren’t specific to this archetype in the comments), then I’ll go over what I think its most sensible play style is.
Artifacts
First things first: the actual Artifacts that provide Sajj with the needed power. I think there are three actual Artifact cards you could put into your deck: Staff of Y’Kir, Wildfire Ankh and Hexblade. They’re just high quality cards that help out Sajj’s play style.
Spells
Sajj is pretty spell heavy because she needs to do a lot more in a turn because she’s often going to be by herself. The three staples for a dedicated Solo deck are Auroras Tears, Time Maelstrom and Autarch’s Gifts. These factor into the deck’s win condition. Adding on, I think Siphon Energy is worth considering for Sajj (with Incinera), as is Entropic Decay. Sajj is up front a lot of the time, and the additional movement makes these cards a lot more reliable than they otherwise would be. I think Rasha’s Curse and Divine Spark make a lot of sense but I’ll try to stick to staples here.
Minions
Minion picks are pretty intuitive. You get your Falcius’, you get your Zephyrs for crowd control and you get your Imperial Mechanysts to maintain. Sand Sister Saon fits the theme but is too weak imo but Incinera is great for her body and effect. Grandmaster Nosh-Rak as a one-of provides a secondary win condition. Oserix is cool, but I don’t see how it can compete with Nosh-Rak’s immediate impact and higher versatility.
Strategy
This style of Solo deck is pretty slow to get going; you’re conserving your cards, controlling the field with Rasha’s Curse, Entropic Decay and Sajj’s Health and just holding on a few turns until you get the mana to start doing some stuff. You’re trying to get to the point where you have (ideally) at least two Artifacts on Sajj and enough mana (and the right cards) for a big combo turn using Auroras Tears and Time Maelstrom to burst out double digit damage in a single turn. This becomes possible at around 6-7 Mana, but you’re not likely to have all the pieces to your combo yet at that point. Alternatively, sticking a Nosh-Rak and then wailing on the enemy that turn or (more likely) the next can put you over the edge.
The Problem?
I honestly can’t pin point what’s wrong exactly although others probably can. It’s easy for this archetype to get overwhelmed, run out of steam or just fail to draw into the needed combos. Maybe the meta just isn’t right for it? Maybe specific cards within the arsenal have just too low of a power level as things stand? Or are things fine the way they are?
I don’t know, what do you think?
If you think you know what it is that Solo Vetruvian still needs, please let me know! I’d appreciate a bit of a write-up talking about the kind of card changes, new cards, meta changes or whatever else you envision as being necessary to see Solo Vetruvian shine. I’ve read all the ‘cpg just hates vetruvian’ memes so please be slightly serious about this if you would be so kind. If you think the issue comes down to bigger, Vetruvian-wide issues like a limited access to ranged control tools I’d be interested in hearing about that as well.
Thank you for reading until the end.