Somebody asked if you could be this weeks last boss would you be him? And it made me think about a quirky what if. What if generals had additional abilities. Not like multiple BBS but something like Kaleos gets +1 backstab when 3 or more backstab minions are on the field. That might be a terrible example but something like that. Essentially find further ways to synergize generals with archetypes. Maybe even similar to Mortal Kombat X, where every faction or general would allow a choice of one of 3 static abilities.
What if generals were more unique?
Devs probably want to avoid overcomplications.
Complicating the game just for the sake of adding things becomes a mess really quickly though. Just because there are more options doesn’t mean it’s better.
With that it also has a high potential of unbalancing the game, which of course no one wants it to happen.
i think the answer to the question about the boss is always yes. i’m pretty sure the only reason the juggernaut is beatable is because the ai is terrible
No I don’t think generals should be even more unique than what they already are. But I think cards that give your general other special abilities that only activate when the board is in a specific state (like the example you mentioned) is a really good idea. I believe it would make the board more interactive. Also, players would now have to be even more careful about what they play and how they position their minions if they want to get the maximum value out of these new cards that rely on the board state.
there already are cards like that
exhibit A - Grove Lion
exhibit B - Sunforge Lancer
exhibit C - Ghost Azaleas
I can only imagine how hard it would be to balance.
I thought about it once they started leaking the alt generals, and started askign myself, what if one would only have a single movement each turn or smthg like it.
I think it would be waaaay too hard to balance.
Maybe with something similar to MTG’s huge card database it would be possible to pull off, but in the actual state of the game, it would ruin it imo.
That’s why I think Blizz took a very clever decision when they introduced rotating expansions. It gives a lot of opportunity and breathing room for design space, just like MTG, because you don’t have to consider the game’s entire pool of cards but, instead, focus on just the last relevant ones.
That’s what I would like for Duelyst as well, so that people could choose to play their favorite format.
But I don’t think the number of players is sufficient.
Only ghost azalea is close to relevant to what he’s saying. The others have no board requirements, they just give the general an effect.
I do think this would be cool to have some kind of brawl mode with customizable generals. Maybe something like 35~40 health, base 0 attack, and you can spend in creation bunches of 5 health or so for additional powers and attack points
No they didn’t, they took the cheap way out, why waste money on your balance team when you can just flush cards down the toilet?
No, again. What I would like for Duelyst is an actual BALANCE. (Which I believe it has come to a very close spot to that, at the moment and I have huge faith in the team as a whole and expecting even more balance with each expansion that comes)
What that means is a true digital game, MtG is forced to follow formats because they can’t gather all printed cards and change their text, but in a game like Duelyst or Hearthstone, nothing is easier than that! And when you’re making cards you make cards while thinking in the future will this card be healthy with other future possibilities. (this nullifies your “gives opportunity and breathing room for design”)
Take for example Shadow Creep, once CPG realised there was no way of making more Shadow Creep without simply making it broken, it was changed! To something interactive and healthy, they didn’t go like “OH BOO HOO, BAD IDEA, GUESS WE FLUSH IT LKKE DR. BALANCED OR PILOTED RNG”
Am I salty? No, I never took the game seriously in first place, it’s too “watered down”. I actually couldn’t feel better about Hearthstone taking all the bad decisions so other actually better card games know what NOT to do, and I just won’t let Duelyst go the same path of Doom (or Boom)
Wow that’s a lot of salt in just one answer.
Clearly if you believe in true balance, then you are very naive.
The game will never be balanced, no game is and no game will be, do you have actual experience in videogames or games in general? Cause they are all the same.
You can give the illusion of balance by adjusting everything at a constant rate but you will always end up having something on top of the rest, and some things at the bottom, that’s how things are.
And if you didn’t get this concept by now I’m afraid I cannot do anything for you sir sorry.
When you mention continuous changes it sound like you’re talking about League and in the other side of that same fence there is DotA which is much more well balanced than League with very few changes separated by long periods of time
But really though I don’t want to talk about neither of them, I will focus on Duelyst
Last month Duelyst was in one of its best balance stats of all time as you can probably notice from here
http://www.bagoum.com/tierlist.html
Aregon being in the top but with direct counters (Like Obelysk Zirix) goes a long way to show how balanced the game is in its current state with every faction being truly competitive
So yes, the game is actually balanced right now which means balance can be achieved, I wonder if you’ll argue that Aregon is still in top and if you’ll then that’s not a problem because any capable person will be defeating them with those Tier A decks it’s not as if Tier S means it will always defeat Tier A or anything, just a tiny nudge stronger
If you’ll argue not all generals are valid then yes that’s true but that’s what we AIM for from here and I am sure CPG keeps that in mind, just like Entropic Gaze and Tetonic Spikes were added to give Starhorn viability (and he is indeed viable at the moment) I can see many things that can be done for all the weakly played generals to nudge them up
True balance is achievable. The fact very few games attempt it, because it’s EXTREMELY HARD doesn’t mean Duelyst shouldn’t strive for it.
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