I played a match just now. Control Magmar (Me) VS Lyonar. I had a crappy hand so I replaced 2 cards. My starting hand ended up being Flash, Flash, Pandora, Makantor, and Vet Silithar. Not so crappy anymore.
Turn 1: I realized that because I was going second, I could have Flash, Flash, Pandora as my opening play. My opponent went foward and placed down a Windblade Adept. I played Pandora(3/6) towards the corner,(Spawned Ranged) and drew into an L’Kian. The only thing that would even out my play is Martyrdom. I would lose pandora, but I could start generating value off of my Envy. Sunbloom or Magnetize would both be strong plays, but I would still be crazy ahead on board presence as he would use most of his mana up, and I would still have full board control with a very strong 4 drop coming down next turn.
For Turn 2, I could either place down Vet Silithar for even more board prescence or L’kian to replenish my hand. I was pretty sure that there was literally nothing he could do if he did not have Marytyrdom. He conceded at the start of his turn after replacing.
Against my opening, there was literally nothing he could have done to not lose the game. He probably played his best but there was literally nothing he could do. The game was literally decided on my first turn. If he did not have Marytrdom to reset tempo he lost.
I don’t like this. Yeah, I was on the winning side, but I would be willing to bet $100 off of the paycheck I am going to cash in today that my opponent was pretty pissed. Duelyst is better than other card games as far as RNG and wack combos, but they still exist. I don’t think that this type of thing is healthy or fair, but I also don’t really how they could prevent them from happening. It happens extremely rarely(only time I have ever seen it) so I guess it really isn’t all that bad.
I really like the Replace feature. I always hated in HS if you get a tech card, or something that isn’t useful in the matchup it was just gonna sit there in your hand for the entire game. Replacing really cuts down on the RNG of the card draw, as you sort of have 2 options each turn.
Cards that speed up the playing of oversized minions – especially when they themselves are free – always cause these sorts of issues. There’s a reason that Black Lotus and the Moxes were removed from early MTG – they could lead to first turn kills. That can’t happen here, but you can easily generate a situation where, as you said, the opponent has virtually no chance to recover.