Duelyst Forums

What do you want the most in the future of Duelyst?

See but you keep talking about the game from the perspective of someone who cares about skill and already cares about being skilled.

Hearthstone has a casual mode. Hearthstone has Tavern Brawl with a free pack every week. Hearthstone has avenues where people who can’t recognize how skilled they may or may not be- or, more importantly, don’t care to yet because they’re aware of their limitations- to play the game without a sensation of pressure and still make progress until such a time where they’re ready to experience the ladder anxiety that comes with Ranked mode.

Duelyst throws you into the deep end of the pool which, again, is fine if you are already concerned about being skilled and proving yourself with limited resources, but a lot of people don’t want to prove themselves with that particular challenge. They just want to build a decent collection or get those cool cards first before they even think about Ranked mode.

So you’re telling me you want the cards, but you don’t want to get good? I got bad news for you, winning is how you get the cards. Snarky remarks aside, I’d like to believe I’m not going off the rails assuming the motivation of most players who pick up a competitive game is winning the competition.

1 Like

@huliganjetta: İam sure they will add new modes sooner as you think…

İMO the variety of decks is good…sometimes too much aggro but People want to ladder quick…But Duelyst provides and encourages you to Play every Deckstyle you want…But some People are too lazy to build interesting decks…no fault CP made…

What me personally? I already reached S rank I don’t care about “getting good”.

I just recognize that there are players who want to build a collection first before they go into Ranked mode and that this isn’t some bizarre, uncommon sentiment. It’s a collecting card game after all. Yes winning is how you can get cards but that’s why most games of this type offer Casual modes or fun modes for people to explore with the cards first.

I know for sure that having only Ranked mode was very intimidating for me because it meant everyone was always going to go All In regardless of my experience or the size of my collection. Again you keep looking at this from the very singular perspective of someone who ALREADY wants to be the best, rather than someone who wants to feel comfortable with the game before they decide put in the time and effort into being the best. Because it’s not some zero sum desire, it’s not like people ONLY want to be casual or ONLY want to be ultra competitive, lots of people grow into being competitive for a game and they won’t do that if they don’t feel encouraged while the game is still new to them. You can liken it to babying them if you want but I don’t see anything wrong with that, it’s just a game in the end, the most important thing is for people to enjoy it.

I personally enjoy the game very much but I’m looking at this from the viewpoint of a new player who doesn’t always dedicate themselves to a game from the get go. Not everyone’s first instinct is to look up an S-rank budget deck and zoom up the ladder. They just want to, you know… explore and get comfortable first.

This feels like you didn’t read my post at all. I am a casual player. No netdecking because of lacking legendaries, 60 games per season on average. I’m not even at the point yet where I want to try for S-rank. And the crawl from silver was slow, but I loved every second of it.

I’m only putting emphasis on skill because that’s what makes the game fair. That’s why it’s fun to win and lose in ranked. That’s what makes it less important to get alle cards first. It’s what a lot of players were lacking from Hearthstone and found in Duelyst.

So yeah, I’m still doing the exploring and it’s good being able to look forward unlocking one archetype after another. Most of the decks I built contain subpar strategies from the lack of cards which resulted in funky plays and the most interesting games that wouldn’t ever have happened if I could straight netdeck.

Of course it’s good to make the game more appealing to new players, but just straight giving out more cards is a cheap way of doing that. Giving children all the toys they want for little effort will do nothing but spoil them, to pick up on your babying simile. As a parent (aka game dev) you only do that when you’re either all out of options or don’t care to actually put more effort into making things more interesting.

Solo missions, daily missions, friendly matches and gauntlet are especially good to explore the game. And there’s tons of more content in the pipeline, no reason to go for the easy way out.

Tbh I’m not sure what exactly you’re objecting to since I’ve been advocating for casual mode and pressure free environment where people can still make progress at their own pace when they don’t feel like being competitive yet but you seem to think I want to just give out free cards?

To me it’s just an issue of player psychology. Even if a casual mode is functionally identical to ranked, just having that label will make people treat it differently and think, “This is where I can practice before I feel ready”- not actually be ready since that is easy to achieve in this game, but feel ready, and feelings are the difference between a new player who sticks with the game and a new player who moves on to Shadowverse (a game that is CPG’s actual competition since they both share the same space as “card game that isn’t Hearthstone”- and, I might be wrong since I haven’t had the opportunity to try it, but that game “spoils” people a lot with free packs, doesn’t it? A game being generous is a selling point- one that I used to good effect when trying to get people to play this game- especially when new content is going to make the card pool a lot larger than before. Again, not advocating for free packs just for logging in or whatever, but on the heels of CPG changing how much gold you get with a system that is already raising concerns for casual players who simply don’t have the time to play the number of games where the new system is actually of benefit, it’s something that’s going to come up a lot more often).

  • Good 3 drops and 5 drops. Most of them are just tech cards or just unplayable now.
  • Slow down the meta.
  • More Dev and community interchange.
  • Competitions similar to Modern/Standard FNM. People join matches where they pay admission and verse different people with one deck. The one with the most points wins a prize say like orbs and spirit.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.