more tournaments that are maybe a little less competitive would be nice. An amateur league perhaps?
What do you want the most in the future of Duelyst?
We donât need more tournaments. There are already so many of them that itâs difficult to keep track of. And itâs usually the same handful of people, who have plenty to keep themselves occupied already.
We need more things to do, things that will be interesting and will be fun for everyone. Because to be brutally honest, the game is getting really boring. I personally am having a harder and harder time justifying spending time beyond doing my yawn-inducing quests for gold. The only thing that was keeping me interested before was coming up with new deck ideas but Iâm running out of those as well. In part this is due to lack of cards, but I simply donât feel compelled to invest in the game in its current state.
Today I saw one of the very top players in the game, like top 20 last month, come onto Discord, express his exasperation with the game, and log off. I have never seen this individual do anything like this in the past.
If CP has plans to give us more to do they should ditch the âsuspense/discoverableâ business and tell us now. Because the decline in the number of players and the general attitude towards the game is palpable. We have been given no information of any significance about actual plans for the game for many, many weeks. The secrecy is not helping anyone, that is for sure.
Oh, and please do SOMETHING with Songhai before everyone who doesnât play Songhai just moves to a different game?
Tournaments arenât popular with majority of the players because theyâre too competitive, itâs because theyâve done through third party sites and itâs just a pain in the ass. If there were some casual weekly or bi-weekly tourneys done through a system that is implemented in the actual game, they would definitely be played. It could even give people incentive to try out more serious stuff in the case the system doesnât support those kinds of tourneys.
For the game to feel fast and responsive.
Coop and adventure mode all the way!!
And MkII generals to get better (original) sound effects.
Lolis!
Loli minion for each faction, and a neutral loli!
More interesting gameplay. Right now, 80% of all interactions boils down to âPlay a big threatâ or âRemove a big threatâ. Of the remaining 20%, 10% is taken up âOther threats that arenât so big but still need a removal.â And the last 10% is everything else. Itâs boring. Theres no point in playing big minions because they get removed so easily. Just look at Slithar Elder. The game just gets stale after a while because it ends up as a back and forth of removal, and not even with minions most of the time.
I am glad to see that there are others who notice these signs and speak up about it.
You see the reason for this in a lack of gameplay diversity and I have to agree partly. These suggestions you make sound like they would be beneficial for the game.
However I personally still believe one of the main issues is the slow and grindy F2P progression that makes players turn their back on this game after a couple of weeks.
I do not want to regurgitate my point view for the n-th time but let me share with you some purely anecdotal personal experience: I have tried to get some of my friends and colleagues to try out Duelyst. From the dozen people who showed basic interest in the game, half of them already lost that interest when I mentioned it being one of the so-called F2P games that makes their money selling booster packs. The other half tried it out for a couple of weeks but stopped playing because the progression felt too slow and grindy. Some of them also played Hearthstone and they told me that it took them several month to finally get a decent HS collection and they are not going through that grindy shite again with another game. Not a single one actually stuck around and is still playing Duelyst.
So my biggest hope for the future of Duelyst is that CPG manages to improve the F2P progression so more people who try it actually stick around and not give up right away because they feel it is painfully slow and not worth it.
Sorry, but your argument really doesnât hold up when there have been multiple events where experienced players reached s-rank from a new account during a single live stream. Duelyst is heavily skill based and while a big collection certainly increases your chances, itâs not a requirement to do well on the ladder.
Compared to Hearthstone, Duelysts gold rewards are very generous and even in gauntlet you already break even after 3 wins. The progression is just fine. You donât need to spend money to win, and unlocking cards only means that you are able to play different playstyles. Which has kept the game very interesting to me. Every few weeks I can build a different deck and the meta moves fast, there have been relatively few phases where every match feels like the same.
I kinda agree only on your first point. I liked the diversity of the tavern brawl and would be cool to see something like that in duelyst⌠The problem is, and i canât believe people tend to forget it so easily, that blizzard has like ten thousand times the firepower of cp so everything will be slower.
Other than that i think that diversity is exactly what is cool about the game, there are tons of different decks you could bring to s rank, if anything they should give more tools to the less played general.
Oh and for the love of god stop please referring to songhai as it is a problematic faction in general, there are a handful of cards that might give too much burst in the early turns (main offenders being katara and spelljammer imho, and sometimes people even forget that the latter is neutralâŚ) but if cp listen to some of the âsuggestionsâ for songhai i have read here and on reddit there will be less diversity
Edit : about the quests, they basically exist only to give you some extra gold, so i donât even know how to make them more entertaining, man Iâm so glad when i get the assassin and aggressor quest that i can make in one game⌠The game is fun and entertaining per se, there is no need to add things to do with quest imho
Read the negative reviews on Steam and then tell me again that it is not a problem. Reality is the large majority of those comments mentions the slow F2P progression as an issue.
Reality is how people are extremely spoiled and want to have everything handed out to them for free. In literally any F2P game with some kind of progression you will see masses of people complaining how the progression is too slow and how the business model is too greedy.
Also, taking the steam reviews seriously, kek. Literally the âmost helpfulâ negative review compares the business model directly to HS and does so very shallowly without even mentioning the increased gold gain and by far better drop rates one gets in Duelyst.
Whatâs funny is that the first german review (steam automatically showed me the german ones for obvious reasons) roughly translates to: âThe game is just pure fraud, like all those free2play-pay2win games, the AI is cheating very hard, forget itâ. I mean how bad can one possibly be to not beat the Duelyst AI lmao.
I think we should keep politics out of this.
As you wish. 15Characters
To come back to the original topic, features I want the most for Duelyst in order of priority:
1-A casual mode , so people can just play in peace without worrying about their rank. It seems so obvious and it is coming from a dude that play Duelyst VERY competitively.
2-Tournament system implemented In game, the best way to boost tournament participation , which is the current big struggle of CP right now.
3-A worthwhile campaign mode, it so much more fun to learn the story line of the game through a well designed campaign.
4-More card and general obviously, with more original card that use the board and positioning.
Moe Tsundere Mahou Shoujo goth yuri lolis with twintails.
And i am just sitting here and waiting for mobile release⌠And to be serious - tournaments in game, not by www sites.
How does showing me the complaints of bad players help your case when there is plain proof that skilled players can reach s-rank with cheap decks? Because they literally streamed it.
KolosTheDragon did the new account to s-rank run in a day, Maser did it in a day, MegaMogwai showcases his budget deck wins in S-rank ladder, Hsuku and Sylvermyst consistently score 12 wins in gauntlet, a format where the decks are random and the chances are even.
Skill. Matters. More.
When the all the S-rank players start complaining about pay to win Iâll believe it. But players with less than 15 hours playtime whining about how itâs so unfair that they lost are just hard to take as a reliable source of criticism.
Iâm not saying the game is without its issues, because there certainly are a lot of things that can be improved upon, but the game being pay2win is not one of them.