Duelyst Forums

What do you want the most in the future of Duelyst?

I think adding more cards wouldn’t make Mechs that much stronger, but just give more versatility. I think like 90% of the Mech decks all run the same Mech cards. 2 or 3x or every mech, and rarely Chasis of Mechazor. If they add in more Mech cards then I think most players would drop some of the older cards and replace them with the newer ones. You would still would need space for non-mech cards(removal,faction 2 drops, etc…) As long as the new mech cards aren’t OP then the Mech Archetype as a whole shouldn’t be either.

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Wrong. You want to have as much mechs as possible in order to get the mechaz0r out as soon as possible. Chassis is a pretty decent 4 drop as well so there’s really no reason not to run it. (it actually used to not be run like half a year ago but that changed). About you saying how adding more mechs will not necessarily make the deck stronger but instead will just give it variety, I also don’t agree with that for the same reason. Mech decks don’t really need lots of non mech cards, they need few removal cards in order to last long enough till they drop the mechaz0r, some draw and that’s about it. Neutral cards are being run because there’s no choice considering the limited numbers of mech, not because they’re necessarily good.

Source: spent way too much time playing mech decks.

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Its fine just good synergies stop complaining. There are ways to deal with it if you know how to play ur faction well. Unless ur vet. Then ur screwed

I’m not defending those suggestions specifically – just saying there could be a counter to the strength of mechazor.

I’ve thought about it before

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You’re right- when you’re talking about people who are already skilled in card games.

Duelyst as it is now it’s very intimidating to people who aren’t already skilled or are determined to put in the effort to get skilled. The former might be a deliberate design decision and it’s fine if CPG is willing to have a smaller but more dedicated player base by emphasising skill. But the latter are still learning and it’s important for them to feel like they aren’t going to be trapped in a time sink if they’re going to keep playing.

I don’t know enough about game design to say if Duelyst already achieves this or not, but it’s certainly a valid concern.

what i want most is more players… queue times are really long at times…

Oh really ? It usually takes between 1 second to 10 for me, occasionally 40.

oh i should’ve mentioned i was talking about gauntlet queue times. when the americans are sleeping it can take up to 3 mins to queue, especially at high wins /:

Ah, yeah, it takes some time to find opponents in gauntlet

I’m having trouble to agree with those concerns when the most popular direct competitor Hearthstone is so much worse in terms of progression. AND you can’t even get ahead with pure skill unlike in Duelyst. Which was all that I meant to emphasize with my previous post.

Your perspective may differ and that’s ok, but I’ll try to illustrate my perspective better by telling you about my experience with Duelyst.

My first three months I ranked silver, so don’t get me wrong, I was in no way an experienced TCG player when starting out. And to this day I prefer to play a casual couple of games per day, which still gets me an easy diamond. I just don’t have the patience to grind with the same deck more than 10 times in a row for S-rank, but that doesn’t bother me at all. I’m having fun trying out all kinds of strategies.

The thing is, although my card collection stayed pretty slim for a good while, by slowly learning good deckbuilding and proper positioning I was able to have steady progress that I could attribute to nothing other than my own skill. Which is the single most satisfying thing to experience in a game.

Now I’m comparing that to Hearthstone, which I tried multiple times and just couldn’t bring myself to like even though a lot of my friends try to convince me. It’s just hundreds of games where I was just waiting to draw into OP cards to win me the game and so much salt after unsatisfying losses where it didn’t feel like my opponent deserved the win at all.

When I lost in Duelyst, I knew I deserved that loss. Props to my opponent and thanks for the strategies I can pick up from watching the replays. And when I won, I could be truly proud of myself. It was a battle of wits and I came out the victor, hell yeah!

Point is, Duelyst is hard but fair. It’s what made me fall in love with this game and I wouldn’t want that to ever change.

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I love competition. I’ll always be competitive. However…

Some days, I just want to play cards. I don’t want to be competitive. I don’t want to decide if the loss is worth playing the game.

Non-Ranked Game Mode please

Your link is not proving what you think it is. 1. It is popularity over time, not player base nor profit. 2. Even looking at its popularity over time, within 6mos (Jul 2013 to Jan 2014) it was up and has stayed relatively consistent (look at Jan 2014 to today, nearly the same). Compare this to Duelyst on Google Trends and Duelyst is down since either Beta or official PC launch (doesn’t matter which you compare it to).

It is not just the content. Sure, new cards and mechanics help, but as qeltar has mentioned there are really only two kinds of decks - tempo and midrange. Doesn’t matter the faction, doesn’t matter the keywords, every deck wants to do the same thing - control the board and win.

Compare this to HS, MTG or hell even Shadowverse. There are multiple ways to win the game. Some decks just want to go face. Some decks want to setup a combo. Some decks want to mill you out. Multiple paths to victory creates more styles of decks. This creates longevity. You cannot hope to win with mill in this game. Combo/control is very hard to pull off as players are incentivized to move towards the middle of the board.

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See but you keep talking about the game from the perspective of someone who cares about skill and already cares about being skilled.

Hearthstone has a casual mode. Hearthstone has Tavern Brawl with a free pack every week. Hearthstone has avenues where people who can’t recognize how skilled they may or may not be- or, more importantly, don’t care to yet because they’re aware of their limitations- to play the game without a sensation of pressure and still make progress until such a time where they’re ready to experience the ladder anxiety that comes with Ranked mode.

Duelyst throws you into the deep end of the pool which, again, is fine if you are already concerned about being skilled and proving yourself with limited resources, but a lot of people don’t want to prove themselves with that particular challenge. They just want to build a decent collection or get those cool cards first before they even think about Ranked mode.

So you’re telling me you want the cards, but you don’t want to get good? I got bad news for you, winning is how you get the cards. Snarky remarks aside, I’d like to believe I’m not going off the rails assuming the motivation of most players who pick up a competitive game is winning the competition.

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@huliganjetta: İam sure they will add new modes sooner as you think…

İMO the variety of decks is good…sometimes too much aggro but People want to ladder quick…But Duelyst provides and encourages you to Play every Deckstyle you want…But some People are too lazy to build interesting decks…no fault CP made…

What me personally? I already reached S rank I don’t care about “getting good”.

I just recognize that there are players who want to build a collection first before they go into Ranked mode and that this isn’t some bizarre, uncommon sentiment. It’s a collecting card game after all. Yes winning is how you can get cards but that’s why most games of this type offer Casual modes or fun modes for people to explore with the cards first.

I know for sure that having only Ranked mode was very intimidating for me because it meant everyone was always going to go All In regardless of my experience or the size of my collection. Again you keep looking at this from the very singular perspective of someone who ALREADY wants to be the best, rather than someone who wants to feel comfortable with the game before they decide put in the time and effort into being the best. Because it’s not some zero sum desire, it’s not like people ONLY want to be casual or ONLY want to be ultra competitive, lots of people grow into being competitive for a game and they won’t do that if they don’t feel encouraged while the game is still new to them. You can liken it to babying them if you want but I don’t see anything wrong with that, it’s just a game in the end, the most important thing is for people to enjoy it.

I personally enjoy the game very much but I’m looking at this from the viewpoint of a new player who doesn’t always dedicate themselves to a game from the get go. Not everyone’s first instinct is to look up an S-rank budget deck and zoom up the ladder. They just want to, you know… explore and get comfortable first.

This feels like you didn’t read my post at all. I am a casual player. No netdecking because of lacking legendaries, 60 games per season on average. I’m not even at the point yet where I want to try for S-rank. And the crawl from silver was slow, but I loved every second of it.

I’m only putting emphasis on skill because that’s what makes the game fair. That’s why it’s fun to win and lose in ranked. That’s what makes it less important to get alle cards first. It’s what a lot of players were lacking from Hearthstone and found in Duelyst.

So yeah, I’m still doing the exploring and it’s good being able to look forward unlocking one archetype after another. Most of the decks I built contain subpar strategies from the lack of cards which resulted in funky plays and the most interesting games that wouldn’t ever have happened if I could straight netdeck.

Of course it’s good to make the game more appealing to new players, but just straight giving out more cards is a cheap way of doing that. Giving children all the toys they want for little effort will do nothing but spoil them, to pick up on your babying simile. As a parent (aka game dev) you only do that when you’re either all out of options or don’t care to actually put more effort into making things more interesting.

Solo missions, daily missions, friendly matches and gauntlet are especially good to explore the game. And there’s tons of more content in the pipeline, no reason to go for the easy way out.

Tbh I’m not sure what exactly you’re objecting to since I’ve been advocating for casual mode and pressure free environment where people can still make progress at their own pace when they don’t feel like being competitive yet but you seem to think I want to just give out free cards?

To me it’s just an issue of player psychology. Even if a casual mode is functionally identical to ranked, just having that label will make people treat it differently and think, “This is where I can practice before I feel ready”- not actually be ready since that is easy to achieve in this game, but feel ready, and feelings are the difference between a new player who sticks with the game and a new player who moves on to Shadowverse (a game that is CPG’s actual competition since they both share the same space as “card game that isn’t Hearthstone”- and, I might be wrong since I haven’t had the opportunity to try it, but that game “spoils” people a lot with free packs, doesn’t it? A game being generous is a selling point- one that I used to good effect when trying to get people to play this game- especially when new content is going to make the card pool a lot larger than before. Again, not advocating for free packs just for logging in or whatever, but on the heels of CPG changing how much gold you get with a system that is already raising concerns for casual players who simply don’t have the time to play the number of games where the new system is actually of benefit, it’s something that’s going to come up a lot more often).

  • Good 3 drops and 5 drops. Most of them are just tech cards or just unplayable now.
  • Slow down the meta.
  • More Dev and community interchange.
  • Competitions similar to Modern/Standard FNM. People join matches where they pay admission and verse different people with one deck. The one with the most points wins a prize say like orbs and spirit.

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