Hi everyone!
I made this deck to have a little fun with Kara Winterblade and the new Unearthed Prophecy cards combining well with the Wall-archetype.
The Deck:
The TL;DR:
The idea is to ramp fast and prevent your opponent from ramping.
Then play walls with Winter’s Wake or Luminous Charge walls with a way to destroy those walls.
Alternatively Flawless Reflect many Walls into becoming Ghost Seraphims.
Key cards of the deck I’d say are Ghost Seraphim and Luminous Charge.
The Cards:
Minions:
Snow Chaser: speedy, nice to buff with BBS, can often play it alongside a wall P1T1
Shivers: helps ramp, helps kill ramp chance of opponent potentially (with MDG)
Drake Dowager: I need those walls alive, so if opponent whacks a 0/1 Gravity Well this benefits and teaches them not to. If they don’t swat the wall that’s even better. Plus, with all the walls some ranged damage is often nice for positioning, and the spawned Drake gets buffed with BBS.
Blistering Skorn: Pops Luminous Walls and kills enemy wraithlings if needed.
Spelljammer: With all the ramp I need card draw… I probably need in fact 3 of these… or an L’Kian or so… See below.
Ghost Seraphim: Strong minion, very nice to turn gravity walls into with Flawless Reflection, but most importantly cheapens spells (Luminous Charge for example) so they can be combo’ed with.
Grandmaster Embla: Spawns walls and is a strong minion, can combo with Winter’s Wake if you have a Ghost Seraphim on board, can even put in a BBS at 9 mana as well!
Spells:
Mana Deathgrip: Ramp and can finish off stuff, needs no explanation.
Bonechill Barrier: A wall, with Kara’s BBS it can attack and take 3 dmg, which is really nice.
Chromatic Cold: Needs no explanation.
Frigid Corona:: Stops enemy from ramping, as P1T1 I play walls taking P2’s tile or I use this, or helps me survive until I can get going.
Gravity Well: A wall, with Kara’s BBS it can attack and take 2 dmg so survives Skorn, which is really nice.
Enfeeble: Helps me multiple ways: Can turn Luminous Charges into things that can attack and thus deal their damage, can stop enemies from swarming me when I do not have board control yet and combo’s nice with Skorn. Really nice against Vet obelysks. Also with MDG/Chromatic.
Luminous Charge: The other key card: if buffed with Kara’s BBS and the opponent General cannot move away 1 of these equals 15 damage. Or with Enfeeble. Or with Skorn. Or with Ghost Seraphim and Flawless Reflection it makes 6 Ghost Seraphims.
Flawless Reflection: Really good card! With 2-mana walls you can grab 3 or 4 copies of big enemy threats as well.
Winter’s Wake: Well in this deck it shouldn’t need explanation.
The Question:
Even though I won so far with this (not impressive, 4/4 in gold only) I kinda really need the extra Spelljammer.
-> What shall I lose?
Maybe swap 1 Frigid Corona for a Gravity Well and 1 for a Spelljammer? But I kind of like the cycling to get more chance of drawing what I need.
What do you guys think in general of this deck?
Would you play it? How would you change it?
How can I improve it?
If you try it out, let me know!
Thanks!

