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Vetruvian Deck Tech: Triple Threat Vet

If you’ve played me on the ladder, chances are I was using this deck, and it’s my favorite by far! This deck melds together 3 different swarm styles: flying, golem, and dervish, all with the common goal of overwhelming an opponent with size. Between cards like Azure Summoning and Dreamshaper, as well as even Scion’s First Wish and Inner Oasis, the swarm practically refills your hand for you, allowing you to keep waves of swarms coming one after the next, while simultaneously thinning your deck, leading to higher consistency in your draws.

If we get to the point that no one plays into Superior Mirage, I may cut it out of the deck in favor of Sandswirl Reader for some extra removal/tempo as well as extra Exhuming Sand swarm support. As of now though, it’s still too good not to include. It has more utility than simply copying Rush minions (Miraging a Drogon, Eternity Painter, Sunforge Lancer etc still gives the card great fleibility). Aymara Healer is a card I experimented with in this deck when I wasn’t running Cataclysmic Sand, but I haven’t regretted the change since this 6-mana card can’t be answered by a single cheap spell, and it allows the general to back off in the lategame, which is great considering the lack of heals in the deck. It really softens the Vanar and Magmar matchups (you can’t play Plasma Storm and Frostburn forever), and helps give your deck more sustaining power since every minion you play becomes its own swarm provided you play one minion per turn.

For me, it’s performed very well. From the last 50 games I’ve played with it, 38 were victories (1 of the losses was due to the Firestorm Mantra bug though, which has since been addressed). S-Rank #5 is where this deck put me before I started playing with other archetypes. But I always find myself returning to this “old” favorite to remind me of the fun I have playing it. Maybe some of you would enjoy playing it too.

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I confirm.
I thought everything was under control, and mid/late-game, this Azure Summoning happened, and on next turn you totally PearlHarbored my sorry ass with a flying battalion coming from nowhere !
Painful spanking :smiley:

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That… that Azure + Skywing + Dragonlark infinite summon combo is really beautiful… :joy:
Kudos bro!

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Really creative! Thanks for sharing!

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This is my new favourite statement

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Looks pretty neat as I want to find a deck with 2 cata faults. I’ve definitely got to try this out as I find swarm non-abyssian fun. (running hyperaggresive swarm Argeon lately)

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@nwardezir
Our game was one of my favorites (I love Portal Guardian :grinning:). Definitely took a long time to stabilize. Unfortunately for Vetruvian, it’s hard to deal with the Flying Swarm if your opponent respects Stars Fury.

@phayze
I second this. Greatest description I’ve ever heard. :laughing:

@overcharge
I honestly think Cataclysmic Fault might be replacing Aymara Healer in the Vetruvian 6-slot with so many cards available today to answer it. I do hope you enjoy playing the deck. I love other Swarm styles too, but I have a soft spot for Vetruvian. :heart_eyes:

Holy poptarts! This deck is hilarious! Just from looking at the deck, I didn’t think much of it but, after playing around with it, I realized that having Azure Summoning + Skywing in hand can get you to combo off as soon as on turn 1 going second or turn 2 going first. Indeed, due to the existence of mana tiles, playing your flying armada in the first 3 turns is more common than I thought. The combo is far less “Magical Christmas land” that I thought it would be.

Also, do you find EMP to be useful too often? It works great with the lack of dispel targets, but it never seemed too useful to me. Maybe it’s because I never ran into too many wall Vanar.

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After having attempted a pure flying Vet deck, I must get my hands on those Azure cards and, perhaps, give this deck a crack. Seems very entertaining! :grin:

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The swarm is strong with this one !
Really fun deck to play with. It suffers plasma storm quite hard though. But it’s a pleasure to pull off the flying combo. On 6 mana, it’s a 6 minions summon guaranteed with no card disadvantage and you only have to have Azure summoning and Skywing in hand.
Thanks for sharing !

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The flying component of the deck is definitely a lot easier to pull off than people think. I can’t remember a game when I didn’t have the option to use it. The sky(wing) is the limit! :stuck_out_tongue_winking_eye:

Regarding EMP, I’ll say I haven’t had many instances in which it’s come in handy. The earlier stages of the game tend to put me far enough ahead to not need it. It’s more of an insurance policy in the event things go sour towards the lategame. Like you said, it doesn’t hurt my minions much. I only have Blood of Air and Falcius as removal without it, which is a little unnerving. Perhaps Sandswirl Reader could be good, but then I wouldn’t have a card to answer multiple threats at once.

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@jukeboxery
I agree! Flying decks have been a lot of fun. However, I think decks fully dedicated to flying minions are less consistent since they’re predicated on one combo, which might not go off as well as you’d hope because of the large variation of flying minions in the deck. I like having a small selection of specific flying minions to help ensure the combo goes off, perhaps with no prior setup.

@delasaoul
You’re right that Plasma Storm is a strong card against the deck. However, because Dreamshaper and Azure Summoning replenish your hand, you tend to be able to start up a new Swarm fairly quickly. Not every Plasma Storm I’ve taken has been overly-devastating. I’m glad it’s been fun playing!

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