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Vet mech shenanigans

So I’m diamond again :smiley: (finally)

I haven’t played for awhile so I’m missing a ton of cards, but here’s a bit of something I threw together.

You may be wondering what the hell this monstrosity is… well… no one knows. There’s a bit of this and a bit of that so games definitely won’t be identical. The general gist is to make your stuff fly around and hit the enemy until they die.

Throw out your ayyylmao healers right before you summon mechaz0r to absorb dispel/their firstborn, or drop them both at once.

Backline a thunderhorn and fly it in for maximum damage, buff up those cannon of mechazors and make them kite 4 days. Fly a sword of mechazor into their face and laugh. Their general just spent 3 turns chasing your cannon around? Second wish and collect the tears.

It’s worth noting that you only have 2 hard removal, one on/off massive damage nuke (lost in the desert) and 1 dispel so use them sparingly.

That’s basically it. Puke on the board and wait for lategame.

Oh, and last but not least, adjust for the cards you have/playstyle. Have fun!


Additional notes:
Nothing in this deck is really ‘necessary.’ So if you don’t have aymaras or spelljammers, don’t fret. Sojourners and thunderhorns are just as good. As long as you have a similar amount of mech parts, it’ll work. Just keep 1/2-drops at 8 copies. You also definitely don’t need lost in the desert. Literally anything can take its place. Mirage masters are fun, but if you don’t have, you can grab thunderhorns, wind shrikes, hailstone golems, ferralu, emerald rejuvinator, primus shieldmasters, or whatever you please.

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Noice, but you should really endeavor to get some S.I.L.V.E.Rs in. Lategame they basically mean that whatever mech you have will be pseudo-Mechaz0rs! and the whole ability sharing has won me quite a few games playing Vet Mech.

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Wow, I need those :open_mouth:

God, if I give a mech provoke and flying using spells, then it’ll be absolute chaos

Don’t forget Blast!

if we’re on the topic of sharing abilities why not tech in a neurolink?

neurolink sadly doesn’t give that much for its cost… Zephyr and Ankh are just better if you want stuff outside of flying.

Sadly both sharing cards neurolink/aberration don’t give enough. It would be much cooler if Neurolink would give you one “S.I.L.V.E.R” turn for you and all your minions.

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pretty much, all the keywords in the world don’t matter if your attack is 2 :frowning:

at least if it is only for just one turn. Imagine Neurolink as a permanent General buff like Call to arms… and also at the cost of 7.

Imagine having Flying with a 6/6 untargetable Dervish friend. For like… all the turns.

Zirix and Mechs, I approve this message :wink:

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I’d imagine it would be pretty strong as an artifact, but as a spell that’d be even more terrifying

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