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[Vanar] Walls' race

Was it ever explained why Bonechill Barier is the only Vespyr Wall?

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It’s just another vespyr card, in the form of a wall. I think that it’s not about the wall being a vespyr, but the vespyrs having a triple-vespyr-summon that is a wall

I’m not sure you got me or I got you. Bonechill Barrier is the only of 3 spells, which summons a Wall that is a Vespyr rather then just a generic minion. Consequently, it works with Vespyr-triggered effects, while other spells don’t.

Because Bonechill serves a different role. Wells are lockdown, Spines are dangerous and defensive. Bonechill is more of a support card, working as a new player’s Gravity well and support for Vespyr synergy.

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I think that maybe they had originally planned for them to all be Vespyrs but I think it would have made Vespyr Synergy too OP.

Bonechill is by far the weakest Wall Spell so making that one only a Vesper still grants some synergy but not too much.

Imagine after 4 mana, you play Glacial Elemental then cast Gravity Well. Boom. If they don’t have AoE to clear the next turn, they need 4 sources of damage to clear the provokes, and you just dealt 8 Damage to minions. With a General attack on a minion you could potentially clear Mechaz0R. Then you still have a 2/3 somewhere to do it all again next turn if they don’t remove it

Borean Bear is a lesser example because the card is pretty bad but that many vespers being summoned for 1 cheap spell is definitely not good.

Was it explained by devs or is it your assumption? To me it looks like just an inconsistency. If making all Walls Vespyrs is OP then drop the race altogether.

Combo with Glacial Elemental is how I initially came up with this question, as I remembered Barrier’s desc and assumed they all are Vespyrs. I would say just make all wall raceless or make Elemental/Bear trigger only on from action bar, like with Voice of the Wind.

It’s not an assumption, it’s an observation about the cards, how they’re played and their possible/intended uses.

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I think that would be a good idea as far as consistency goes but for balance the way it is now is best. Honestly even if it was unbalanced it probably would not be changed. Cards are very rarely re-worked, they are usually just nerfed slightly statwise(-1HP) or the cost and stats increased(+1 Mana, ATK, and DEF)

Was it changed in regards to other Walls’ races?

I don’t know the exact reason thats just a theory. I think if you look up the cards on Duelyst Wiki it will show past changes.

I’m not sure why you’re arguing anything?

Walls do not have a creature type. They are tokens with the keyword “wall;” one card summons walls that happen to have the creature type of Vespyr. It’s just a card that helps both wall and vespyr deck types.

Why add arbitrary restrictions like “Walls can’t be vespyrs because I said so?” It’s your fault if you generalized one wall card to all wall cards.

Because of consistency. Why not make all walls either one or another?

Because this is a magic realm of. Sister birthing God trees immortal dinosaur people, a race of only female occasionally goth loli undead people. Robot sand people who spawn the wind things… And then theirs songhai… Yeah overblow a Vanar wall yeah for all we know the walls can talk we know they can move

The consistency is that they’re not vespyr.

The fact that the one card is is a exception case and is detailed in the text of the card.

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