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Vanar Faie bloodbound and chromatic cold

I never said sentinels should be useless,
I said sentinels should be useless if you guess correct
Making them 1hp would accomplish that…easyly killable but you have to guess right and kill it with the correct ping
Right now playing around them results into plays so inefficient that the sentinel player cant lose value

So dont complain about my destrctive urges before actually reading my post t ill the end with a enabled brain

Top vanardecks almost only run basilisk ,calling me simple minded for just outplaying the most common thing is stupid
But sure…
i could cast spells and get punished imidiately 90% of the time or…
i could also stop attacking with my general to cripple myself even more(actualy i like the 1/3.I can trigger it with my general and than clear it easyly with spells and tigers.Thats why the othervanar seninels arent played that much…they actualy have serious counterplay and your opponent can use them to his advantage,Basilisk is the only vanar sentinel which is not a double edged sword)

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I think this thread rather vexing- as I’ve always been opposed to how Faie’s BBS functions, but I think the OP attributes that to the power-level of it; and that’s a mistake (where I may argue that Argeon or Vaath have a BBS that is actually too powerful.) The issue of Faie’s BBS, is that the game is already incredibly pressure oriented, and a BBS which encourages a player not to utilize 2 spaces important spaces around their General creates a constant opening. Further, Warbird encourages Faie to try and “range” the enemy in rather absurd ways and focus on cards that specifically put the opponent back by multiple turns (like Gravity Well) without any sort of setup. The result, is an oppressive clock that lies entirely in stalling without any significant effort into building a Control shell- because Faie can perform the “Death by 1000 tiny cuts” so easily. Thus, I feel that opposition to Warbird should just be on honest basis that Warbird creates actively lame games, where positioning or clever decision making are nullified by topdecking the right stalling tools.

Thing is, rather than taking away Vanar’s cool toys (though, I def. feel that certain nerfs were well justified,) I think the better design approach would just to give the other factions a greater variety of cheap cool spells- or to simply reevaluate ones that already exist. For example, why doesn’t Energy Siphon hit tiles, or at the very least, Generals too? Being restricted now to the General’s immediate surroundings- there are a number of tweaks to Siphon that I think should be considered (Tile dispel, “My General is Lightbender” etc.)

Also, while Sentinels are by-in-large weak cards, is it really our place to hold judgment on people who can find roles for them to play? I don’t want to stir the pot, but I like to watch Terrarius’ replays- and his usage of Bound Tormentor as a mini-Reaper makes considerable sense, given the texture of his Cass decks (though, I haven’t seen many games of him playing Vanar.) The sentinels are all just sortof- roleplayers in a similar way to Blaze Hound- and it’s sortof foolish to value them in the way that one would a regular beatstick or spell-on-legs. They need individual consideration with the texture of an overall strategy. I’ve seen Hundred-Handed Rakushi at high levels, to soften up high health minions that Songhai struggles with, or outright shutdown a Saberspine Tiger in a deck softer to burst.

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You know your opinion I found it fantastic, but after thinking about it I don’t think it will be such I good idea to upgrade other card and put them more powerful since if that happens then the late card magic wouldn’t be very useful.

Also yeah that’s one of the things I mean by saying unfair since she can stall the opponent and begin dealing damage from distance without sacrificing nothing at all.

And also I think her BBS it needs tweaks maybe not such a big change but at least something.

Making it deal 2 to EVERYTHING in the enemy general’s column would be nice. Screws w/ both players positioning.

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I disagree, mostly on the premise that sooner or later, the game will be so flush with content that it won’t make sense for certain high costed cards to be played anyways. There’s something of a fear related to making good spells more common in the game, but the other end of that is that until it happens, cards like Natural Selection and Chromatic Cold will continue to be oppressive because they’re so much more efficient than whatever the opponent is doing. Why waste the design space adding useful variants of useless cards?

@isgopet
I actually think that’s an appropriate change to Frostburn- but I’m actually worried that Luminous Charge would absolutely break that sort of change to Warbird. The design issue at hand, I feel, is that Rexxar’s Hero Power (let’s be honest about what it is,) has no place in a game where Generals/Heroes have a natural ATK value and there’s a focus on positioning. I actually feel like Warbird should activate Infiltrate effects or deal 2 damage to the unit directly facing the General (Dancing Blades style, to better emphasize the Vanar flavor of protecting the area around the Monolith.) This makes Warbird capable of being body-blocked, or changes the power Infiltrators have when played by Faie (similar to how Kara effects the power of token-minions.)

O men sorry my bad I misread that part and yeah that could be and efficient tweak

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