Nope, I’m wrong and an idiot haha. PF is 2 mana for 3 dmg. 3 PF’s and 8g8 would be 15 dmg at 8 mana. You are correct haha.
Vanar Faie bloodbound and chromatic cold
The thing is that you can summon minions to keep the other general away or stuck while giving -2 dmg on each turn without sacrificing health of your minions or general
Assuming you’re right how long can you stall a game, until end game, right?
Say you’re opponent got stalled and didn’t play much cards which happening from time to time.
So now you got an opponent with 8-9 mana to go whatever.
Usually in that point you want to be so far ahead because there are a few wincon who can reach faie and are affective.
Not including that stall is never really a stall when you have that amount ot utillity on factions.
You can’t have a clean game with stall alone, you need to do some of the dirty work as well.
And dirty work triggers wincon, a good example will be hamon-zendo as a win condition that you can’t always see and might take into consideration.
You know is not just to leave him stuck minions atack too but she will atack until minions are with 2 HP remaining while you go to your next turn say the enemy gets away ok you will still have more minions and another secure 2 dmg while being too far too reach dealing 2 dmh each turn without any throwbacks no need for ranged and just 1 mana for 2 dmg the whole enemy line
Comparing the BBS in a vacuum like that is meaningless. You have to consider the support available for them and what they can do within a game on average.
For Faie, the average outcome is 2 damage to the general. That’s it. With a hearthsister you might also hit a minion with it. That’s good no doubt, but it’s as far as her BBS goes.
Her Buddy Kara on the other hand gives +1/+1 to every minion she summons this turn. In an Arcanyst Deck with Illusionist/Circulus on the board that can quickly end up with her creating 6+ minions with +1/+1 each in a single turn. That’s far more value than faie could ever get out of her BBS.
Kaleos is +2 Movement which seems bad, but when you combine it with Flamewreath or Onxy Jaguar the spell can have massive impact. No to mention the strategic value of being able to increase the movement of your minions.
Vaath gets +1 attack, seems low right? But at 6 Mana he can do 18 damage straight with Drogon/Cryptographer which just wins the game on the spot. And even without that, unless he gets dispelled along the way, that + 1 attack takes effect every time he attacks/is attacked which will be far more often than just once every two turns.
I could go on like this for ever but the key point is, Faies BBS might look strong on it’s own, but since it has almost no support and synergy it needs to be good. In a well made deck most of the other BBS will still outperform it.
vanar general faie is too much effective…
But to do all that damage you’ll need a combination of cards that will not always be there. You need the right cards to do so, but with Faie there’s no need for combination cards is just spam BBS you will obviously trow minions at it but still -2 each turn no matter where the general is.
With other general you can buff tp or deal 1 damage but they can be dispelled. compare that to a secure -2 each turn.
It’s unfair
While Faie isn’t as strong as she was almost three weeks ago, in a vacuum her BBS is strong if for nothing else always effecting how you position minions. I don’t think Faie would be hurt by warbird only hitting the enemy general for 2, but I do think that 1 in a line would be too much of a nerf. Not in a vacuum, La Reine est Mort à nouveau.
Archetypes are nicely fleshed out, she has Thunderhorn and Fissure but even now I am already playing around fissure. Luminous Skorn is a decent burst ender, but Agro Faie doesn’t seem overly strong to the point where you need a perfect draw to compete, while disruption Faie seems to have finally been beheaded for good (generally too much archetype consistency to disrupt) and Arcanyst Faie (like golems) didn’t get wowing support and their playstyles are not only well known now, but are generally accounted for on ladder. I’m not a pro player by any means, but most Faie match ups these days feel much more even and not just wells of answer or die cards with incredibly cheap removal (even a 4/10 owlbeast is removable on curve these days).
edit: Now if there was some kind of poll to raise Faie’s BBS to 2 mana or to make sromatic cold 3 mana I’d jump and bark like a dog, but good sheep y’know, Faie can be dealt with.
Hi, i agree whit both the power and Chromatic cold.
People stop comparing whit other cards, let just look at the effects and cards of this section. stop running around the theme to justify your cheap tactics.ill explain why its broken.
Normal balanced cards have pros and weakneses. Broken/Op are when a card its all pros no weaknesses and got more for its price tag, and then there are Unbalanced cards these cards are a whole bunh of pros some like tweaking and they would be balanced cards.
Ok whit that being said lets look at Chromatic Cold let look at its pros Cost 2(1), Dispell A SPACE(2) from anywhere (3) its doest target (4), damages 2(5) anything on the space(6) so far we got 6 pros as for weakness? it got none so THIS IS a broken card.
I play Vanar i got 200 wins whit Vanar and i have 3 of these i dont part a game whit it and i as a just player know when a card is broken and i am the firts one to say so, beacuse i dont like unfair cards they break any TCG game. it needs a nerf. but it can be simply tweaked like this Dispells a space and anything on it serves its pupose, the damage 2 its too much.
As for Faeie well Faeie is more of and unbalanced card beacuse it simply has to damage you enought and just back away and keep firing when the special refills every turn, it reequires nor much thinking just activate it each turn for and easy 2dmg to me it just needs a tweak. its a cheap tactic and out of all the powers feels the most cheap and the only one who doesnt have any Synergy whit its deck. It feels unbalanced maybe a 2dmg pero power and then it when the power refills everyturn turns into 1dmg per turn.
If i were the devs i would just change the special of Faeie. i just use Kara to me its way for fun and it power has synergy whit the faction.
Poorly timed post. Flawless Ghost Faie is the new best deck in the game.
They can change her bloodborn skill to 1 dmg to general 2 to line or like you already said increment her cost to 2 spirit instead of 1.
I know she is not unbeatable, but still she has the cheapest BBS it will always be 2 secure damage while other can be counter it this one can’t
Who has time to flawless reflect with nothing but superior mirage vet everywhere?
I can tell you have not that much of expirience with the faction.
I can counter every pseudo fact that you just gave.
200 win, i’m sorry but it’s not enough to evaluate right.
Assuming that you’re right.
Look at sunbloom - 1.dispel 4 places 2.from anywhere 3.cost 3 mana.= broken ----> this is an incorrect way to approach a card.
Given tge fact that you fight other decks automatically bind you to compare the card to other cards.
We have no meta yet…
We actually do and arcanyst is top… Again.
That’s the problem with the arcanyat tribe.
Cpg should have nerf the living shit out of more then few arcanyst cards.
Vanar are not the problem.
I can crash faie decks with reva, i actually have a deck that broke faie back in the arcanyst meta.
They combine really well together, if you nerf vanar than other under powered decks are compromised or if you nerf arcanyst other factions are compromised.
OK predictive text hates me
I hear you, reva goes VERY well with artifacts and burst, should we nerf them as well?
Fact is - cpg fucked up in in the arcananyst expansion.
In my opinion - take circulus out of the game, same with seraphim, these cards are toxic, same for almost every card that came out in that exp.
So nerfing arcanyst once and for all will do the trick even more when 99 precent of arcanyst decks are vanar.
Which again today are not an issue, on s rank i encountered maybe 2 faie, and no arcanyst decks.
I met kara arcanyst on tcg which is far stronger then faie btw bbs wise.
I never liked Vanar since my first few games of duelyst as Argeon/Kaleos in practice. Like playing through the practice factions and getting to Faie at the end is like “wut lol this must be the boss general”
But since Prophecy, I don’t feel Vanar is as annoying to play against. I feel that archetype decks have enough new support now to respond to 2-4 dispels/transforms while also being able to respond to generally weak in-house minions and most 2-4 drops on curve