So with Meldhai otk being all the rage lately, I figured some other factions should get in on the party. A couple weeks ago I shared how Magmar can otk, this week lets do Vanar! (Well it’s Monday somewhere so it may be a day early for most people but eh why not.)
The decks game plan is to use Karas Bbs to buff an Arctic Displacer once or twice, then drop the Displacer in the corner at 6 or 7 mana (which also happens to be just enough time to buff it up at least once with Kara and is enough to cat the other two parts next turn), then next turn drop down both Huldra to give Displacer celerity and use either dryad or hearth sister to send across the map to one turn kill your enemy with a minimum of 22 damage. The other three should be easy to have already done. Or if you got double buff/used dryad it can kill all on its own with maybe one hit from your general.
This deck likes to go all in on its combo rather then just simply running it alongside the usual Kara stuff. Crystal gets the combo going faster, aether helps with consistency+is rude with Kron, the deck makes sure to only run the vespers Displacer/dryad to ensure that you pull them with cryogensis. The rest is just your usual neutral minion Kara set up to help stall/provide an alternate win.
As long as you replace properly and play defensively you almost always have the combo ready to go on time. Even if Displacer gets answered all you need is to hold onto your other combo pieces until you see another Displacer. Alternatively once dryad gets massive from being held onto for so long using Huldra on it can be pretty devastating as well, and it’s rare people will have an answer for it since they will have used them on Displacer+your other nasty threats that Kara puts out like Kron/Primus.
I have tried out white widow in both of the decks. But they really just can’t afford trying to protect her. Your hand gets to cluttered up with holding onto the combo, and until you are ready to OTK you just don’t have the cards to spend protecting something else on the back line, also you often can’t afford to replace something. You need to be controlling the field or dropping other frontline threats.
A card that would probably be quite good for the first two decks is Vespyric Call, solid early game card with the potential to get you an extra Displacer. Currently I do not own it and am not sure what I would want to take out for it. Not usually comfortable with gamble cards.
If you prefer Fae she performs nicely as well. The game plan is the same as the first deck but she favors more of her faction spells over neutral minions. Her BBs lets you whittle down your opponents life to just low enough that Arctic can otk at the same time as the first deck.
And finally the last deck.
Everyone should know my fondness for keeper of the veil by now, and I think it can fit in nicely with the otk Vanars style. I do not actually own gravity or mountain so this one is just theory crafting.
The idea is use walls to survive the early game/abuse with aspect of the mountain. Then it runs the same Otk engine as the first two, but keeper serves as sort of a back up Displacer beast for when it gets answered. Alternatively you can use keeper defensively bringing back your provoke units Kron and Primus. And thanks to all the low cost stuff being walls/spells it won’t mess up keepers summons.
I have made it to S rank for several seasons now, barring some where I was only able to play around 20 games the entire month, even then I was still diamond. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better when I do eventually get around to it. Check out last weeks post:The golden army https://www.reddit.com/r/duelyst/comments/54zhg9/vetruvian_the_golden_army_and_other_good_stuff/