Just hit Diamond for the first time! Super happy about it. This is V2.4 after a little bit of testing. If you want to see earlier versions, let me know.
Other options include: Thumping Wave, Healing Mystic, Ephemeral Shroud, Gro, Young Silithar, Spirit Harvester, Dancing Blades,
Makantors are necessary, you can’t play Magmar without them. If you are missing them, then I would recommend crafting ASAP.
This deck idea started out as a joke, but has evolved into my laddering deck. I have been toying the concept for about 2 weeks now, and I realized that I do better with this then my Lyonar Main. I usually push up to a ranking break point, then try to come up with ridiculous ideas and try my hardest to make them work. This is my most successful creation as of yet.
Vaath the Librarian V1(Posted about a week ago) was more minion based trying to squeeze out extra value from Diretide Frenzy and Thumping Wave, but Vaath the Senile Librarian V2 only runs minions that contribute to stalling out the game, or doing cheesy things that players will never be able expect let alone to play around. There is not a single spell that effects your own minions.
This is an extremely late game oriented control deck. You will want to stall, stall and you will out value your opponent. This deck has such a late curve that you will not run out of cards ever. The only card draws are Alcuin and Grincher.
Against extremely aggressive aggro decks you will have a very hard time and you will have to rely on your draw a little bit more than normal. Partially inspired by the “No 2 Drop Magmar” that was floating around a couple months ago.
Alcuin Lore Master lets you get more of what you want. Copy more healing if you need it. Copy Egg Morphs if you think you will need it. This way, you can choose what spells you are adding to your hand, and you can avoid having to replace as many dead cards that aren’t good in the matchup.
Abjuducator helps you combo your wonky spells together better. You can copy yours and your opponents BBS, and reduce the cost of the BBS spell that is resting in your action bar.
Removal Spells- You have extremely strong removal(Nat Selection, Egg Morph, Plasma Storm, ~Dampening Wave~)~means situational, but can act as removal~
Pretty straight foward, not much to explain. Copy spells you want more of.
Removal Minions- Makantor, Bone Reaper(Underated card IMO), Skorn.
~Unstable Leviathan~(This card is really fun, but I think there are better choices. The only reason I put it in, is because you are 90% more likely to have less minions on the board then your opponent. 11/11 is also extremely scary, and if you eat a few damage procs off of it, you are likely to be able to heal back up. If they dispel it, it is honestly a good thing. They NEED to destroy it or it will kill them.)
I would consider adding 1 or 2 Metamorphosis, but I have yet to craft them.
Healing- Emerald Rejuvenator is actually really good in this deck. Yeah, you also heal your opponent, but the plan with this deck is to stall as long as you possibly can. Often times your opponent will hesitate trading into it with your general which means you have more board control. Any damage that they put onto the Rejuv is damage not on your face.
Earth Sphere fills the same purpose, but you heal for twice as much without leaving a body on the field.
Utility/Other- Silhouette Tracer is for surprising the enemy general with lethal. You can use it to jump over enemy minions, escape provoke, or simply just move you 3 extra spaces. 5 Movement is a lot. Even if your opponent expected it, chances are they won’t be able to play around it.
Dampening Wave is extremely underrated. Or maybe it is only good in this type of deck. Large threats that will do a buttload of damage to you if you have to trade into(Remember Vaath BBS) will do nothing to you. It acts somewhat similar to an on demand forcefield. The first example that comes to mind, is 9/7 Chakri Avatars/Killing Edge. 0 Mana 9 heal. Also pairs well with Makantor. This is a Mid or Lategame card. Replace early game.
Burst- Bounded LifeForce and Adamantite Claws are the only burst in the deck. You will regularly have 8+ Stacks of BBS by the time the game is over though. As long as you don’t get dispelled too many times.
Tips for those interested-
Replace for the following opening cards. Abjuducator, Skorn, Natural selection, Emerald Rejub, Plasma Storm. If you can get an Egg Morph, Makantor, Grincher, or Earthsphere it might be worth holding on to them.
Most of the time you will want to play Abjuducator or Skron early on in the game. Alcuin is more of a mid/lategame customizable card generator. Early game your hand will be too flooded and you WILL overdraw 99% if you play Alucin. Abjuducator for midgame power/reduction, skorn for instant impact on the board.
Try to focus on denying mana tiles. Realistically, you will at most get 1. Sometimes you don’t get any. If the opportunity arises, they can be a good way to get an extra BBS or early Abjuducator+ Nat Selection in.
You will be trading extremely aggressively for board control. Always try to get the healing from Emerald Rejuv. Even if they are healing for more than you it is still worth it. If they are at full HP and you get the full heal even better(Aggro Songhai) If you can get 1 Rejuv and 2 Earthspheres off(Extremely common) that is 20 HP gained. 3 Rejuvs + 9 Earth Sphere(3x Hailstone Prison) = 84 HP. My new goal.
Try to get your ATK up to 4 or 5 as soon as possible. This is the sweet spot when generals are afraid to trade with you and you can kill almost all minions commonly played. Consider copying your BBS with Alcuin if you need more attack to trade up into a minion.
Grincher is either extremely strong or free card draw with a decent body. Wildfire Ankh, Cyclone Mask, Mask of Shadows will generate enough value that you will usually win the game. The opponent can’t play around the weapons because they don’t know what you got.
Well, that is everything I could think of, if anyone has any questions, suggestions, flaming, advice, or all of the above, please let me know. If people are interested I can go in detail about matchups(I was very suprised how several matchups turned out)
One thing I am asking for suggestions specifically on is how to make the curve slightly lower, while sticking to the theme of the deck. If I don’t draw into Abj early/mid, I usually end up overdrawing 1 or 2 cards. If anyone has any card choices that I might have overlooked please fill me in.
Thanks for reading, give the deck a shot if you want to try something new!