Duelyst Forums

Vaath the HERO we deserve


#1

So this is a little idea I had while listening to the one punch man opening :muscle:

The idea is to boost Vaath as much as you can while healing him constantly. The two main problems are dispells(though I could manage through one per match) and that they run (thus the Tracer) any thoughts? :slight_smile:


#2

Seems cool, BUUUUUTTT… Take out Rage reactor and Zoetic, no need. RX is also not necessary. Replace mystic with Metalurgist, add in Makantors and Plasma/Rebuke (own liking)


#3

Add in Saurian Finality. Without them your list is incomplete.


#4

Sorry if im a bit rude but your list is terrible
-no rebuke
-no plasma
-no finality
-no lavalslasher
-no natural selection
-no flash
And worst of all:no makantor
jesus


#5

Good choice on the silhouette tracer. Nothing says NANI?! like a surprise smash from a hulking green lizard.

Some of the other choices are spotty, but hey who am I to judge?


#6

I would play something more similar to this

Lavaslashers without the Golem package aren’t that great anymore. But you could still play them. I also think the Bloodbound Mentors could be replaced with Ragebinders because your hand could be pretty full most of the time but that needs testing.

There could be a case made for a 3rd Finality. Or some Spirit Harvesters for more control. The Heralds are bad with NS but still more preferable to Healing Mystics I think. Thumping Wave as an answer to backline value generators could be important too.

Biggest difference is the cut down of the artifacts. I think Claws could / should be removed completely to be honest, I left them in because you like artifacts so much :slight_smile:


Trial/Destiny has taken the fun/unpredictability away
Wu'jin the trickster
#7

you either die a villain or live long enough to become the hero. lol tho how the tables have turned.

ur early game looks solid btw. if you want this to go full dank, i suggest fractal replication + drogon multplies ur face attack into megaton punch


#8

“I’m just a guy that plays Magmar for fun”


#9

I love how you managed to upgrade the OP’s deck while leaving the original view of it. I either make something different in these cases, or something unplayable :slight_smile:

Respect.


#10

That’s so nice of you to say :slight_smile:
Thanks a lot! I appreciate it!


#11

Clearly you want more artifacts and you want Grinch :stuck_out_tongue_closed_eyes:.

If you aim for more combo then Flash is good.
You know you want to try Flash + Tracer + Bounded Lifeforce :wink:

You could also try adding 2 X Grove Lions. Helps protects artifacts. Smash without caring about getting smashed back.


#12

Yeah Flash could be a great addition because of the early combo potential with Flash + Drogon + BBS + Crypto + BBS for 6 mana or similar situations. It is the question what you take out for them.


#13

oh hey, somebody else plays Bounded besides me!

Finality is too OP :confused:


#14

I’m now exclusively playing your deck (without previously playing magmar) and I have AWESOME results with it in Diamond. I’m almost S now. I’m S. In a huge win almost streak from Dia 3 or smth. 20-7 in high diamond.

It’s very easy to play and very fun. Actually, I kinda feel guilty since the deck is easy to play AND powerful, but I guess all Vaath decks are.

Thanks, @boronian! The world of stupid Magmar smashing is opening its doors for me, and I’m glad it finally happened.


#15

The words of every Abyss main adter trying Magmar for the first time


#16

Yeah, no thoughts, no maneuvers, just clever replaces and going forward and forward.

Much easier than Abyss or Hai.


#17

So the cult is after you too now?


#18

Herald? Really? (Meant absolutely serious.)


#19

Hm. What confuses you?


#20

I played a little Magmar in the past :wink: and together with NS it always was a dead card (rating NS much higher then Herald saying that).
And I never needed so much healing (having Earth Sphere in the deck).