So there I was thinking, how contradictory it was that not only many effects in this game ignore the board that we use as a mechanic to out manoeuvre your opponent but that half the keywords that are featured are simply ignoring one form of natural board restriction or another.
Many topics of choice around problem cards lead back to this fundamental state of “ghosting” as I like to call it, (like the complete board clear on 9 mana from magmar using meta + plasma which we will definitely see in August with the new common monthly) (or salt over ironcliffe + divine bond lethals from across the map).
Of course there is some creative utilisation to all of these however is it right to give minions “cheat codes” to what restricts the rest of the units on the battlefield? The potential problems these cause is limiting response windows to units that can interact with others while having less of a focus on their place on the board, such as jax truesight teleporting 4 clones into the corner of the map and allowing them to snipe the normally hapless general in the center.
In factions like lyonar, this can be game ending with ironcliffe’s infinite reach no matter your position on the field
Things that ignore the board create a degree of helplessness in the other player unless they employ their own versions of such cards (or the use of concise positioning to “outplay” this ghosting, such as completely walling yourself in minions or allowing a limited range removal minion hit one of these corner threats) because no matter what the measure of control they have over this unit attacking them is not linked to their use of the board (creating a need for rng based draw + replace to deal with the sticky situation)
Although things like this are not just left up to keywords and generic target abilities (see shadow dancer proc range)
Spells are the biggest offender, now this may sound ridiculous but spells force opportunities rather then creating windows for both players to interact with (almost excluding playing around egg morph as the cast range is infinite), if you feel frustrated that an abyssian always seems to have demonic lure to eat your first turn play then you do have a right to it because while you were playing by the “rules” this abyssian just played a spell and ghosted you.
You could have played that unit anywhere and it would have still died.
Moreso it creates this inevitability where a player loses off the virtue of not having enough threats to match the answers being flung at them, this will always happen to this player if his opponent draws right and his spells can ghost. This sort of thing promotes completely interactive gameplay where a songhai sits snugly in the corner with his 4 winds magi and bloodrage throwing draw spells at your face. There were even decks built in November to January to exploit ghosting completely, not interacting with the board at all aside from running away.
While I understand it looks absurd to remove all ghosting effects from the game and dull in concept (I love juxta position personally, especially when I can throw my minion in the corner to swap places with your pandora. But what can my opponent do about that? Unless they employ something similar they effectively lose) It can be done.
Now I don’t design games so I cannot tell you from past experience how this would work (although it would look akin to the lines of cards that have a degree of inter-actability like decimate or repulsor beast being range restricted) or even the outcome of such a change, but its food for thought when considering how this game is supposed to work.
What do you guys think about it?
P.S this is not a rant, it is rather me putting my thinking to paper. I debate like this all the time in my head 
P.P.S apparently its against the rules to just put thought to paper so ryvirath made it a question lmao