Duelyst Forums

[Unofficial] Complain about patch here

Well, my first game with the release of the expansion was pretty sad to play, I had my opponent on the ropes for most of it, but they had two 2x2 spells of creep, had managed to get 4 other creep down in the other turns, and though they were at 9 health and I was at 21 they popped two spells of obliterate, gained 24 attack, and one shot me. So if that wasn’t stupidly broken I don’t know what is.

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This is pretty much exactly what I and others have been fearing would happen with creep for the last several weeks.

They “nerfed it” but added so man ways to add creep that you can cover huge swaths of the board with it, and they provided no practical ways for others to remove or deal with it.

It’s just one game but…

First off, your experience in that game doesn’t make any sense. You are exaggerating for effect. Obliterate removes all shadow creep, so I find it very hard to believe that your opponent managed to get two of them off and then gained the attack from Ghost Azalea, which requires your opponent to have creep. If your opponent really managed to pull that off, there’s no way your were as ahead as you say your were.

Secondly if your opponent played two Shadow Novas, a 4-mana, restricted, 1 damage area of effect, then there is really no surprise that you were ahead.

Thirdly based off one game, where you lost because the deck your opponent played followed through with its game plan and successfully pulled off its win-condition (something that, if he played two Shadow Novas, he sacrificed a lot of tempo to pull off) there is no basis to call it broken…

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RIP Magmar. Every other faction has so much removal one strong minion per turn is usless. Magmar cards are very situational and even when you are able to combo they are not stronger than other factions cards. Rebirth is still a dumb mechanic. No one past level 20 would leave an egg alive.

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Alright bud, simmer yourself down eh. I was wrong in what I said, I thought the card was something else. I’m also a week into this game so I don’t know everything, I can admit that.

What I meant to say was they used two Ghost Azalea’s, then smashed my face in with a 24 boost to their attack. I had a ranged minion across the board buffed with the teleport spell I used to get it there and that claw thing that gives +4/+2. I also had one of the spell dudes right beside her that gain +1/+1 whenever I use a spell, he was also rather strong.

Yes, they worked up to it, yes they probably followed their game plan, and yes I would’ve won next turn had they not had the cards, but my point is that when you can instant kill your opponent (since with the 24 boost from 2 Ghost Azalea’s the attack was actually 12 + 12 + 2 = 26) it is simply too much.

Or have I left the realm of strategies you should be able to counter for and entered the simple one-hit kills are the best thing in the world section of gaming?

I’m not too happy about the magmar nerfs. Taygete is sort of understandable since it is obviously overpowered. The thing is, having an overpowered minion isn’t necessarily a bad thing. Maybe Counterplay thought that Magmar would be too powerful with her? I would have definitely preferred to at least wait and see if that really was the case.

I definitely don’t like the Veteran Silithar and Silithar Elder changes. IMO the rebirth buff is powerful, but not nearly as powerful as most seem to think it is. The opponent simply clears the egg, whatever happens when it hatches doesn’t matter if it can’t survive - games where eggs never hatch are common.

However I will admit it’s too early to say for sure. Maybe the new egg synergies from Shimzar or the combos possible with Egg Morph push Magmar over the top without the nerfs. Time will tell.

I pointed out facts in your post that could not be possible. You admitted that you were wrong, albeit in a roundabout way. If there was something in my previous post that is incorrect, if you were not exaggerating in your first post, then let me know. There’s no need to be defensive.

Am I right in saying your problem is that you think the double Ghost Azalea with 12 shadow creep on board is too strong? I disagree with you. First off, combo decks and OTK decks have always existed in card games, their existence isn’t something new. This particular OTK isn’t the first one we’ve seen, I remember when Songhai used to have ridiculous combos with pre-change Lantern Fox.

While 2x Ghost Azalea is only a two card combo and that might seem too strong, you have to keep in mind that the opponent has been building them up the entire game up to that point. With the shadow creep change, this means that your opponent is playing at a disadvantage throughout the early and mid game - the mechanic that makes his deck ‘unfair’ can only be activated in the late-game, while the mechanic that makes your deck ‘unfair’ can be used earlier. For example, your deck running Chakri Avatar and buffing it to be worth much, much more than a 2-drop has any right to be makes your deck ‘unfair’ (provided your opponent doesn’t have an answer, which according to you he didn’t).

Playing around 2x Ghost Azalea is very, very easy. Simply don’t get in range of his general once he hits 8 mana, play provokes or block your opponent by putting minions in the way. Silhouette Tracer + 2 Azalea costs too much mana. Positioning is very important, and your general’s place on the board in relation to how close he is to the centre is often underestimated by new players.

In the end you have to admit that it’s too early to call anything out as broken. Your original post was from only one game’s experience. It’s only been a few hours since Shimzar has come out. I’ll admit that the inverse might also be true - it’s too early to say Cassy isn’t broken. Point is, it’s too early to say.

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logged on, opened 25 shimzar orbs, made a new deck, left to do stuff with my life, came back, can’t log in anymore. after it launches its just a black screen with “duelyst” in the center. not even the loading screen. tried both steam and regular launcher. :cry:

Apologies for seeming defensive I guess? I don’t think I reacted with too much vigor, had I there would’ve been many more words thrown around. It’s true that had I known they could pull that out I wouldn’t have been so close, but even then I don’t really have much provoke in my deck and putting enough in to be worth a damn would hurt the synergy I currently have going.

I also simply lack almost all the cards that make any of the decks great, which makes playing against people that do have orange and purple cards every other summon/spell a real hassle. This person had a TON of orange and purples, so that I even got as far as I did was surprising, and I felt I was doing good.

Then it ended, I was destroyed from almost full health. Yes, I know this has existed for a long time in various games, but I was hoping Duelyst wouldn’t be one of them. I’ve already been killed by the Lyonar spell that gives attacked based on health, a couple of those on a ten health minion and away I went, I’ve expressed my annoyance with this occurrence before as well. I am of the opinion that any instant kill level things should be toned down a bit and allow for counter play, that cards shouldn’t just give 12 points of attack to something.

There are other games where they do ‘Give x attack equal to y up to a maximum of z’ that balances out the whole ‘you are dead now’ mechanic of things. I can’t just bow my head and say a card worth 4 mana, no matter the prep work involved, should give 12 attack. Yes, they spent some mana in prep work using shadow nova twice, but they used their remaining mana to defend themselves decently and used the shadow nova’s offensively to mess up my formation. the prep work involved was barely affecting their play and had they drawn any instant-kill cards rather than their battle pets (which were neat btw) I would’ve been overwhelmed quite easily.

In any case, all I’m saying is that instant-kill mechanics that can take you from full health to complete loss suck the fun out of any game, in my opinion.

I keep getting the “failed to open orb” thing, whereby I have to go into the collection to see the cards that were opened. The problem is, every time that happens I can’t exit the collection screen using the back button in the top left-hand corner. I have to close the client! Happens in steam, too.
I have 94 more orbs to open…fml…

Kind of irrelevant to other comments but what if Allomancer gets Bloodfire Totem for you
(0/4 structure with ability: At the end of EACH turn, deal one damage to your general), remember that Spine cleaver summons it for the opponent.

Side note: what if Grincher gets this for Magmar with twin fangs or similar combo?

Personally, seeing empty legendary card and not enough epic are most stressful. :frowning:

There ya go

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Bloodfire Totem is a TOTEM, not an Obelysk.

Allomancer says random Obelysk, not random structure.

Magmar will be dead once again.

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We’ll be at the very bottom again because cp fucking hates us.

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We shall not die even quicker to the RNG gods then

Premise: I did not play the game since the expansion hit. I will be happy to be wrong and revise my opinion after extensive testing.

There are many changes in this patch which I don’t like:

  1. I think Veteran Silithar is barely playable now. If the opponent has a 3 attack minion, it will trade it and just destroy the egg with his general, hence you just spent 4 mana to make your opponent sacrifice a likely weaker minion. Veteran Silithar was a strong card, but not a problematic card. Every faction has strong faction-specific card, Veteran Silithar didn’t seem significantly stronger than other of these cards. Moreover, faction-specific Magmar minions are not that good, with the exception of Warbeasts and Young Silithars. A good mid-size minion is really a need for the faction.

  2. We all know that Shadow Creep needed a reworking. However, I think the new design is pretty bad in general. Now Shadow Creep is crap, unless it is combined with extremely powerful cards like Obliterate. Losing to cards like Obliterate is not fun and feels unfair. I believe it’s much better that all core mechanics are already good on their own, without making them reliant on (apparently?) OP cards.

  3. The expansion is very heavy on minions and battle pets look particularly hard to balance, since their stats are just too good for their mana cost. True, you cannot control battle pets, but their stats are there and in the early game they may have too a significant import. Also, my preliminary feeling is that there are quite a few broken cards and a tad too much random in some cards for my personal taste.

Anyway, I really hope I’m wrong and that the game will be enjoyable.

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One thing I don’t like is that there is still no way to get more cosmetic crate Keys ingame or at least the option to disenchant the crates

I have quite a few problems with this expansion, but these are my main gripes about it:

  1. Powercreep. I can’t believe we’re in the first expansion and we’re already seeing cards that are better than others (or even TOO similar to others). For instance Magmar’s Lava Lance is better than Lyonar’s True Strike because they both have the same effect, but Magmar’s one has a bonus attached to it which is really unfair if you think about it. There’s also Magmar’s Thumping Wave which is EXTREMELY similar to Abyssian’s Shadow Reflection except on Magmar, the minion that was given +5 attack is turned into a 3/3. Now I know that both cards have their ups and downs, but what I’m getting at is that the cards are simply TOO similar, especially when we’re talking about the first fassing expansion. I don’t wanna imagine how the game’s gonna turn into after more expansions!

  2. Launch problems. I was looking through the collection to see the new unannouced cards that are available in the set and my game froze not once, but TWICE! Hopefully they fix this soon because I can’t imagine someone getting frozen IN THE MIDDLE OF A GAME!

  3. Balance. The game still suffers from rather big balance issues, especially with the new cards announced. For instance Magmar’s 8 mana card is SIGNIFICANTLY worse than that of the other factions. On top of that, Magmar gets some unneeded nerfs on his cards like Veteran Silithar and (yes, I’m calling it) Taygete, while other factions get RIDICULOUS cards like Vetruvian’s Pax, Lyonar’s Sky Phalanx and Vanar’s Frostiva.
    That is all I can think of, and it’s only the first day!
    PS: I main Lyonar so don’t you think I’m biased.

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