I dunno, its not that I'm unhappy with the game right now or something: On the contrary, I love me some Duelyst.
That being said though, I think its due time for some card tweaks. Some rather notable cards have flown under the balance radar as of late, probably due to the other glaring issues with dino-men and cold people. I thought I'd put my 2 cents in on some old cards, and try to adjust em. Here goes. As a note, this isn't taking into account the current strength or weakness of factions/decks, its just gonna look at the cards individually, and tune them as such.
This is a good card. This is a reeeeealllly good card. Not much dispute about its power level, as its pretty much a 3 of in every magmar deck ever. But something about premium hard removal at the 2 cost slot doesnt sit well with me. Even if it is conditional. (lets be honest though, its not THAT conditional)
My solution is to bump the card to 3 mana, to bring it in line with martyrdom: Hard removal, with a reasonable restriction.
Oh Dioltas, my old flame. I used to run him in pretty much all of my decks, and with good reason. The raw stats and board presence he offers is binkers bonkers for 4 mana. And for that purpose, I think he's fair. Dioltas himself only has 3 health, and the tombstone is a 0/10. Great for a lockdown gameplan. The problem with Dioltas arises from buff spells, namely divine bond. With even a meager buff, the tombstone turns into a damn ironcliffe, forsaking the "lockdown" gameplan in favor of huge damage. This is not fun, and doesn't reflect the design concept of the card.
My change is this: make the tombstone a structure instead of a minion. Bing bam boom, done. Now Dioltas is a tried and true stall card. No more suprise 10 damage. The focus is back on the stalling and positioning, where I believe it should be. And hey, it also makes thematic sense. It IS a tombSTONE after all. Athough, with this, CPG'll have to get rid of the lovely move and attack animations. Rip in pips.
This card is so outclassed by ragebinder its not even funny (Ok its kinda funny). +1 mana, +0 stats, less effects. Honestly though, as we've seen with ragebinder (which is rather good) a strong midrange health pool with the new rebirth mechanic (rush on respawn) is crazay. So I'd opt to give veteran more attack than health rather than revert him to 4/5. Perhaps a 5/3 would work out, or a 5/4 if CPG is feeling dangerous.
I like its concept I guess. Good ol dervish swarm synergy. While its fair in its current state, it sees 0 play ever at all, as it and its clone only have 2 health each. To make it have more of an immediate effect on the board, I'd make it summon a wind dervish instead. Same concept, same synergy, same flavor, just a wee bit more effective at fighting for board.
I like Lyonar's thing with general positioning. It fits thematically and has interesting gameplay applications. Sky burial, unfortunately, has to compete with martyrdon for both the 3 mana and hard removal spot. Admittedly I'm not sure if this change will make the card too good, but after testing both it and martyrdom in a bunch of different lists I feel like a 2 cost sky burial would solidify it as a seperate and interesting removal option from martyr.
Now I know I complained about a 2 mana hard removal just a few paragraphs ago, so let me explain my reasoning here. There will ALWAYS be a target for natural selection, and if you have no minions (or a particularly beefy one) it WILL be one of your opponent's. Sky Burial, on the other hand, is WAY more conditional. Often times there will be NO targets for it, especially if your opponent is positioning themselves consciously. That's another keyword: positioning. Sky Burial is ENTIRELY reliant on positioning, whereas natural selection is concerned only with the stats of existing minions.
In conclusion, I believe natural selection is less conditional than sky burial, and their mana costs should be switched accordingly.
Hope you all enjoyed reading my shpeel. There are almost certainly more cards to adjust, but this post is getting long as it is, so I'll cut it off here.
Tell me what you think!