Duelyst Forums

Unearthed Prophecy - Vetruvian Sandswirl Reader + Arid Unmaking

I think you are down playing how good the card is and how good Vet actually is at the moment.I think Vet is solid faction right now this card puts them in the good maybe even really good category.

          Sandswirl reader(what one card can do) 
  • Bounce your own minions so you can play extra mech, Falicus ,dream shaper or Sirocco getting value from your own minion while still establishing a board

  • You can bounce damaged or silence minion ,Making them a threat again like Amara or Unseven

  • You can bounce an enemy minion and waste a turn for them,Let say the person plays Storm Kage you bounce it 7 mana and 7 mana is a whole turn of them not doing something probably .Vet is going to abuse any deck archetype that plays big stuff that doesn’t have immediate impact the first to come mind is Lyonar

  • Soft counter Mechazor

  • If the person has 6 cards in their hand,When minion is bounced it is hard removed.

  • Because it is form of removal,Vet can build their decks a little differently so you can maybe two blood of air instead of three with 3 Sandswirl reader.Which free you up to carry something else maybe a dominate will,maybe a Nosh Rak ,Maybe a circle of Dicesscation

  • It win small condition in a late game scenario when both side are top decking, get the tile down and it working as a minion generation.Heck you could infinitely bounce two readers and swarm someone down.

  • Helps to creates dervish which increase synergy chances. Sajj can more easily play a dervish deck without playing Obelysk,She can play Arid Unmaking, Pax, Allomancer, Nimbus, and Sandswirl Reader .

The point is card strong but also has so much versatility ,Thumping wave got nerf because it was versatile and it lifted Magmar up a lot this card has potential to do the same for Vet.

1 Like

Can be fun with Rae, play it, bounce it back with Reader, replay Rae, get an Iron Dervish.
Got 1 mana left ? Destroy Rae with Arid Unmaking, dispell nearest minion, get an new Exhuming sand :slight_smile:

Summary for 6 mana :

  • 3/4 body
  • 2/2 body
  • 1 enemy minion dispelled
  • 2 Exhuming sands
6 Likes

That’s is pretty cool.

Side note I am not looking forward to running into your mech decks now

Arid Unmaking also works great with Dying wish minions such as Aymara to get immediate value.

I can read the card text I know what the card can do and as I’ve said its a really good card, easily among the likes of falcius and aymara. But with vets inherent weaknesses like the lack of ranged removal and complete absence of good massrrmoval the faction is unlikely to come out as the top dog. Other factions have a similar power level minion wise without such glaring weakspots.

You also seem to forget which game we are talking about. Duelyst is by far to fast paced to make bounce your own minion sheningans a serious strategy. What good is all the value if you concede the tempo for it? Especially in a faction with very limited comeback options.

/PS before you start throwing made up examples at me where it is beneficial, yes they do exist, but they will be incredibly rare and most of the time they will fall under the “win more” category.

2 Likes

There may be some new useful mech units or mech support coming, who knows :stuck_out_tongue:
For now, I doubt I’ll add any of these to my Zirixz0r as it’s not focused on casting it asap but more mid-range/control with Mechaz0r as one of the wincon :wink:

Feroca whisper MEEEEEEEEEEEEEEEEECCCCCCCCCCCCHHHHHHHHHHHS

Agreed. Bouncing your own minions will extremely rarely be a productive option. One for the memes.

I didn’t forget which game we are talking about,The option to bounce and do shenanigans increase the strength of what faction can do.You don’t “have to do it always” but option to try is really strong to have ,You don’t always have to bounce but you have the option to do it when it makes sense.And it is not like is spell that leave nothing behind It leaves behind a body and tile that will generate value for you

Versatility effects deck building it gives you room to cover those “glaring weakspots” maybe instead of carrying Etheral Obelysk because you know you can generate dervish after Sandswirl Reader you carry something like EMP or Circle of desiccation to deal with Mass removal issue. Anyways this just first reveal of probably 100 card expansion and they already got huge boost we will see how it plays it out

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I wouldn’t call this a huge boost, Yes he punishes slow minions but when was the last time you saw a slow minion? Against Magmar he is a dead card and the only factions he is good against are Lyonar which is already a favourable matchup and (ironically) Vet. The only place he will shine at is probably the Gauntlet do to how valuable any kind of removal is there and since his tile will probably give more value there.

If every faction will be getting new tiles I don’t think that this tile will be problematic, especially considering how late it will come out.

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Yes it’s the Party Elf (or ‘Spriggan’, as the devs like to call him).

Hence why he shoots all faction colors (Vet grey? but ok…) at the ground.

Well if Vet also gets a card to be able to move minion off of tiles, that would be sweet.

Also please leave Sajj BBS alone, I like it. I hope we’ll get support for it.

2 Likes

So… do we have conformation on whether or not summoning Sandswirl Reader immediately triggers the Exhuming Sand that he just created?

If yes, then the card is immensely busted.

If no, then the card is merely excellent.

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The SandSwirl Reader does not summon an Iron Dervish on the Exhuming Sand. Though I think thats really inconsistent with Opening Gambit effects in the game.

4 Likes

Good to know. Thank God.

For some reason, I thought you get 1 Dervish per spawn when it’s actually ALL dervishes per spawn. :laughing:

It feels like a win-more strategy. I think Vetruvian needs more comeback cards to strengthen the archetype. If it becomes meta though, perhaps Nosh-Rak will become more threatening, and 3rd Wish would be easier to pull off.

2 Likes

CPG doesn’t have clear textlines to differentiate between these two but with Exhuming sand it’s probably about “playing a minion” not “When a minion comes into play”. That’s how MTG would phrase it. You play the card, effects go on the stack, effects resolve, then the minion comes into play. Means you play the reader -> bounce effect happens -> exhuming sand is created -> reader comes into play. But by the time you played the reader, the sand didn’t exist yet so he can’t trigger.

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Aggree on everything. But it is hard to compare Duelyst to mtg since Duelyst doesn’t have that “effects/cardplays resolving queue” system, thus such questions arise. For example: when you kill Reaper of the 9 moons and it summons a Shadowdancer, that’s what happens: 9moons dies, the dying wish ability triggers, shadowdencer comes into play, shadowdencer’s deathwatch ability triggers for 9moons death, but it shall not as 9moons was already dead before shadowdencer comes into play.

Edit: may be it could be interpreted as “the effect triggers right before the unit dies”, but the dying wish description says “when the unit dies”.

what’s the synergy with sajj here? both of these cards seem geared more towards swarm, which is zirix’s thing

Swarmy Swami Saaj!!!