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Unearthed Prophecy - Neutral Wild Tahr

Seems pretty darn strong to me. Slap it down behind your general, if they don’t remove it you have like an 8 attack frenzy that lives.

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Yes, basically that’s my idea as well.

Love the design, don’t really care for power now, it’s a new kind of thing to take into account and as such it broadens the tactical landscape of the game which a HUGE plus and AWESOME in my mind.

So, when this thing gets attacked and then counterattacks, does it deal 2 or 5 to the attacker? (Does the buff get applied before or after it counterattacks?) Maybe it says somewhere, I could just be stupid. I would assume it does 5 but you never know

I’d assume 5 just because the Sunstone Templar also dispels before it gets counterattacked against.

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Most well spent 4 wraithlings of my life

If this thing gets really popular we may see eclipse being meta

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Logically (i.e. following established rules) it should be a 5/4, but I expect it to turn out to stay a 2/4 until after that combat because otherwise we’d be dealing with a Neutral 5/4 for 3 Mana in most scenarios and that’d be absolutely insane.

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Also would be ultra annoying for most players quickly scanning the board, getting hit for 5 when expecting to be dealt 2 damage.

You’re dealing with a Neutral 5/4 with Frenzy for 3 mana in most scenarios. Devs confirmed (on Discord & reddit I believe) that it does in fact receive the boost before the combat begins.

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It counterattacks for 5 damage. Yes, it is absolutely insane.

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Pfffff.

Yikes.

Don’t know how to feel about it then because that sounds like a 3-of in most decks to me. Either it baits removal, functions as a comeback mechanism or it punches waaaay above its price class. Combined with any buff card if the enemy chooses to forego attacking for a turn it sounds terrifying to me.

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And now, for my analysis!

First off, this card is just straight up good. As noted in above posts it’s effectively a 3 mana 5/4 on your opponents turn. Add in the fact that it also has frenzy, if your opponent can’t clear it they will have to position awkwardly. It’s incredibly costly to clear this with board + general because it’ll trade with pretty much every minion if the general attacks first or it’ll deal tons of damage if a minion attacks first.

Honestly, this is probably going to just be to the go-to neutral 3 drop for filler. I don’t think it’ll be in every deck as some factions have three drops just as good as this, e.g. Silverguard Knight, Songhai’s clogged 3 slot, Ragebinder, so on and so forth.

But wait! You then start considering the faction synergies. This card is going to be CRAZY for Kaleos. Consider: Kaleos clears your board with a MDS’d Katara and plays a Wild Tahr on the same turn. Unless you’re Vanar you probably will not have an answer in hand for both of these. This puts you in a serious catch 22 situation.

Kaleos is also undoubtedly the general who can utilize the Frenzy most effectively. Even without the attack buff it remains impactful because of Inner Focus, Blink, MDS, Jux, etc. So the contingency of it’s effect (that is, the opponent has to attack) is not nearly as relevant as it is for other factions. Dealing with this thing is probably going to be a nightmare and then some.

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So far the one minion most likely to be nerfed in two months time.

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Wait it gets the boost before you attack it? In that case he is very good.

Do you think there is room for it in a Onyx Jaguar deck?

And keeps it until the end of your own turn, making it a 5/4 on your own turn as well. It’s a real tempo punisher.

5/4 if one enemy attacks. This is a complete counter to Nature’s Confluence. In that scenario where the enemy plays his adorable little battle pets Wild tahr will be buffed all the way to insanity with an attack value probably enough to one-shot or at the very least cripple the enemy general. But, I will be honest I don’t think that will ever happen the chances are simply too slim. :sob: One can only dream.

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Now I get even more punished for playing battle pets :slight_smile: Poor pet decks…

Interesting minion if you can’t kill it your turn you have not attack the whole board. It is going to make for interesting minion in creep Abyss who need a 3 drop and now have a teleport .I guess Vet,Vanar,Lyonar and Songhai can also will get some milage out of this minion as well.

That moment you realize thunderhorn demolishes this minion if you summon it after you move

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