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Unearthed Prophecy - Neutral Wild Tahr

Answer me or die minion.
don’t attack, use spells this turn, hopefully.
I don’t think there is going to be enough room for all dispels needed with this expansion, lol

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This is going to be real nice on Kaleos.

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This is a really good card that will be run in a lot of budget decks. It is a 3 mana minion that will almost always get 5 attack if not answered. If you play the minion, the opponent can’t attack twice without having to take a 8 damage frenzy.It is also kills anything that attacks it at that stage of the game, when it counterattacks with 5 attack. Extremely good in Songhai, especially Kaleos. I can see it seeing a lot of play. Lightbender once again, must save all of our butts.

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I believe that’s the idea…:sweat_smile: until proven otherwise.

Just to clarify, this gains attack any time an enemy attacks anything, right? Not just itself?

Holy guacamole, I think that makes up for the fact that the minion is obviously a babirusa and not a tahr. A 2/4 frenzy for 3 is acceptably meh, but if the opponent attacks, which is extremely likely, it can be stronger than Serpenti for half the cost. The synergy with provoke should also be acknowledged. Just some crazy damage potential on this thing.

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Actually I believe that the Wild Tahr only gains attack on the opponent’s turn when they attack, once their turn ends the attack buff(s) that the Wild Tahr receives will dissipate.

Edit: Yea I misread the card text, what can I say, not playing Duelyst almost for a month has made me quite rusty.

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Nope it lasts till your turn ends.

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Nope. You’d be wrong.

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Yea, I was about to edit my post, realized my mistake, anyways.

I see this being pretty good in Songhai and to an extent Vanar

Songhai because they can put it in their back line (Archer) and then MDS or Jux it into a bunch of enemies after the opponent’s turn, not to mention Killing Edges, DSSs, and SSS.

Vanar because of Hearth Sister Shenanigans with some Wailing Overdrive or Frostfire in there too, maybe a boundless courage or whatever other crazy thing Vanar has.

Seems pretty darn strong to me. Slap it down behind your general, if they don’t remove it you have like an 8 attack frenzy that lives.

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Yes, basically that’s my idea as well.

Love the design, don’t really care for power now, it’s a new kind of thing to take into account and as such it broadens the tactical landscape of the game which a HUGE plus and AWESOME in my mind.

So, when this thing gets attacked and then counterattacks, does it deal 2 or 5 to the attacker? (Does the buff get applied before or after it counterattacks?) Maybe it says somewhere, I could just be stupid. I would assume it does 5 but you never know

I’d assume 5 just because the Sunstone Templar also dispels before it gets counterattacked against.

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Most well spent 4 wraithlings of my life

If this thing gets really popular we may see eclipse being meta

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Logically (i.e. following established rules) it should be a 5/4, but I expect it to turn out to stay a 2/4 until after that combat because otherwise we’d be dealing with a Neutral 5/4 for 3 Mana in most scenarios and that’d be absolutely insane.

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Also would be ultra annoying for most players quickly scanning the board, getting hit for 5 when expecting to be dealt 2 damage.

You’re dealing with a Neutral 5/4 with Frenzy for 3 mana in most scenarios. Devs confirmed (on Discord & reddit I believe) that it does in fact receive the boost before the combat begins.

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It counterattacks for 5 damage. Yes, it is absolutely insane.

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Pfffff.

Yikes.

Don’t know how to feel about it then because that sounds like a 3-of in most decks to me. Either it baits removal, functions as a comeback mechanism or it punches waaaay above its price class. Combined with any buff card if the enemy chooses to forego attacking for a turn it sounds terrifying to me.

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And now, for my analysis!

First off, this card is just straight up good. As noted in above posts it’s effectively a 3 mana 5/4 on your opponents turn. Add in the fact that it also has frenzy, if your opponent can’t clear it they will have to position awkwardly. It’s incredibly costly to clear this with board + general because it’ll trade with pretty much every minion if the general attacks first or it’ll deal tons of damage if a minion attacks first.

Honestly, this is probably going to just be to the go-to neutral 3 drop for filler. I don’t think it’ll be in every deck as some factions have three drops just as good as this, e.g. Silverguard Knight, Songhai’s clogged 3 slot, Ragebinder, so on and so forth.

But wait! You then start considering the faction synergies. This card is going to be CRAZY for Kaleos. Consider: Kaleos clears your board with a MDS’d Katara and plays a Wild Tahr on the same turn. Unless you’re Vanar you probably will not have an answer in hand for both of these. This puts you in a serious catch 22 situation.

Kaleos is also undoubtedly the general who can utilize the Frenzy most effectively. Even without the attack buff it remains impactful because of Inner Focus, Blink, MDS, Jux, etc. So the contingency of it’s effect (that is, the opponent has to attack) is not nearly as relevant as it is for other factions. Dealing with this thing is probably going to be a nightmare and then some.

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