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Unearthed Prophecies: Vaath (top 10)

The Dentist (Top 10)

http://www.bagoum.com/deckbuilder#MTo0MDEsMzoyMDExMiwzOjE5MDM4LDM6NDA5LDM6MjAxMjUsMzo0MzksMzo0MzIsMzozMDAxNywzOjExMDQzLDM6MjAyOTcsMzoyMDExNywzOjEwOTc1LDM6NDMzLDM6NDA1

Long description of deck.

I fondly call it The Dentist…you know because twin fang=teeth…and then add in lots of pain.

While drastically different then my original deck of this name the basic principal is the same, abuse Twin Fang with Skorn. But with Unearthed Prophecy we got Blood Rage and Quillbeast which are very similar to the original pair, and work nicely in tandem with them. Now its almost hard not to have a combo ready to go, and your opponent can usually avoid either your minions or your general but not both meaning it is very hard to play against.

The deck forgoes the usual Vaath Staples of Crypto/Drogon, Thumping/Rush and and plasma storm to fit in the new tools. The burst potential is much higher then drogon and usually for cheaper while also the pieces being much more useful outside of a combo. The loss of plasma is mitigated by having Skorn/Quill to help with aoe. It skips rush in favor of fat sticky minions like teradon and the basic golem package that are much better at just sticking around to be pain fuel for bloodrage or fang while being obnoxious speedbumps your opponents don’t want to waste removal on.

The deck has two ways to drop a turn two Lavaslasher with Metalurgist and Kujata which is quite often a devastating play that is hard for your opponent to recover from.

The deck has great healing between Sphere and Ragebinder. While it lacks dispel and hard removal other then Natural selection it more then makes up for this with its pseudo removal minons and its fat sticky board. The deck has a medium curve and is very good at ending the game out of nowhere and or very quickly and only just needing a couple cards in hand to do it, so it gets away without needing draw power.

While the deck certainly has the potential to one shot someone from full don’t be afraid to go for smaller bursts, if you can get two or three procs on a fang and you don’t have a combo in hand, go for it, if you have a lone quill beast on the field and your opponent has one minion don’t be afraid to just cast bloodrage on quill after you attack with your general a 7/7 is nothing to sneeze at, add a Bbs to the mix and it’s a 9/8, although you usualy want to make sure your quill beast can smack the General if you do this.

Quillbeast does indeed proc before BloodRage buffs, and even if it had one health it will get buffed before it dies…excluding the occasional sentinel glitch.

A few more tips on playing, be warned it is a very difficult deck to play, there is a lot of things to take into account each turn and it requires careful resource management and conservative play untill you can pull off a combo. Turn two lava slashers are usually a priority. You usually want to play quill beast out of danger but as close as possible to the front. Be careful not to over extend and empty out your hand by playing multiple kujata/metalurgist/flash and the like unless you can combo before your opponent hits 5 mana or you risk getting wiped and having an empty hand. Be aware of tempests and ghost lightexistence. Getting fat minions down early is a good plan, can always combo later, and you also don’t usually need to hold more then one fang or blood total in hand at a time since you can often win the game with just one of them.

Edit: Trying out spelljamer over teradon.


Gramps

http://www.bagoum.com/deckbuilder#MTo0MDEsMzoyMDExMiwzOjE5MDM4LDM6NDA5LDM6MjAxMjUsMzo0MzIsMzoxMDAxMiwzOjIwMTE3LDM6MjAyMTgsMzo0MzMsMzoyMDEyMiwzOjQwNSwxOjIwMTE4LDM6NDM0LDI6NDM2

Long description of deck.

Silly name pun. Grand Master+Ramp, and lots of big fat old grandpa minions.

Deck has its standard thump/rush pacage, basic golem package, magmars favorite control spells and the ramp the deck usually includes anyways. You have your classic and much hated Kujata/Flash+Juggers, you have your turn two LavaLashers, great healing, great control. Big scary endgame fatties that can be ramped into early, which provide a high curve to obviate the need for draw.

Its a very effective deck, only thing that changed for it was adding in the grandmaster. I have not played it much this season but it has done well in the past and with disruption Vanar fallen out of favor the deck could be back in the meta.

Edits:
Disregard the edit, that just turned into a completely different deck.

Major overall to this deck, put in two magesworn and two sunset paragon instead of juggernaught and bounded, and then I went for the crypto/drogon package over tiger/thump. Its come out to be a top 50 deck with the changes.


Keeper of Dragons

http://www.bagoum.com/deckbuilder#MTo0MDEsMzoyMDExMiwzOjIwMTI1LDM6MTExMDMsMzoxMDAxMiwzOjIwMTE3LDM6MjAyMTgsMzoxMTAxOCwzOjIwMTIyLDM6NDE1LDM6MTEwNzcsMzoxMTEwNywzOjQwNSwyOjIwMTIxLDE6NDM2

Long description of deck.

An update to an old favorite of mine favoring komodo hunter over lucy, grandmaster over bound lifeforce, fitting in magesworn over low cost spells, and putting back in the super old school harvestor/metamorph combo over mid cost spells since its really good against walls, azure, and mechazor. While this version is not necessarily better then the orginal I did want to try out a version with the new tools. While a solid and competitive deck aggro decks can give you a little trouble, and its pretty hard to compete with Magmars usual standard midrange picks and golem packages. But this deck can really shut down a lot of the common meta picks.

Game plan is to just kill everything your opponent puts out while playing defensively powering up Vaath. Then switch to aggressive Vaath Smash style later on. The deck can go face with rush units early on, but it prefers to go the long game, as the longer the game goes, the more of a threat Vaath becomes. In fact you avoid going face with Vaath unless you have a shield as the longer the game goes on the stronger Vaath gets.

So lets talk about the new tech, the biggest one is Magesworn. Man this card is incredible for Vaath, it completely shuts down Vanar since all there removal is below the threshold, and it makes ghost seraphims effect read “you cant cast spells,” it completely shuts down the incredibly toxic gates/mantra songhai decks, although they usually have panda to deal with it but it can buy you a ton of time, it also shuts down Cassyva pretty hard to. It can just strait up win the game when rampped out and placed safely in the back vs those factions, and its a fairly easy replace vs the rest. It also shuts down BBs, which is especially cool with Vaath since just a single cast of your BBs before it comes down can provide a ton of value, unlike most that need to be spammed to be effective. While it may seem a bit counter productive with Vaaths BBS, its not really an issue because the times you play magesworn, it pretty much wins the game for you, and you just don’t play it the rest of the time or you always have the option of using plasma on it.

The deck does not run any dispel as between thumping, metemorph, and its excessive control kit its usually fine.

A few fun mechanics: Since keeper does not proc opening gambits it gets exceptional value out of Komodo Hunter. The deck avoids running any low-cost creatures other than tiger/komodo to make sure we get big value out of keeper, and it favors things that provide instant value with keeper like shields, rush, and the end of turn effect of Harvestor.


I have made it to S rank for 9 of my 16 seasons, the rest was time off or Diamond when I had very little time to play. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it. I have a lot of new stuff I plan to put out, and will get a new master thread up for the expansion when I can, in the mean time check out my previous thread: Unearthed Prophecy: Cassyva

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I also have a Twin Fang/Blood Rage/ Quillbeast deck, but I made it with Starhorn and quite a lot of different cards! Interesting to see!

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I have some starhorn variants, he will likely be my next thread. But Vaath did seem to come out on top for this style.

Have you tried Apex yet?

Can’t say I am a fan, nor do I own it. Just seems way over costed for a linear effect. It should be cheaper, or be attached to a body so it can be ramped. But I have heard others have some decent success with it at least lower in the ladder.

I’m really happy to see a twin fang list do so well on the ladder! How has Terradon been working out in your deck (especially with blood rage as the only buff spell)?

He is a marvelous speed bump, rage is the only buff I need!, also his main job is to survive long enough to be ping fuel for fang/blood, and he does that quite well.

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While I love Earthspehre in Dentist because I really cant stand the songhai matchup, the deck is probably killing fast enough to not need it. I may end up swapping earth sphere for tectonic which will make puking our hand a safe tactic rather then having to play conservative and let us refill if the opponent manages to prevent our combos.

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Nope, tectonic is best left to the starhorn Variant.

I can’t follow - are you talking of a (virtual) Apex-Deck or of one of the above?

Was in reply to my own comment about earth sphere vs tectonic. Nothing to do with apex, referring to my primary Dentist deck.

OK - I tried the Dentist and Gramps this weekend.

While I’m quite familiar with Twin Fang decks (coming from Lyvern School of Duelyst) I have to say that I had much trouble with the deck getting a proper setup for even TF or Blood Rage.
I think it’s most probably my fault just not recognizing the trick behind it. I just wasn’t able to get a board for the final blow. Could be I was unlucky with draw, could be I was just too bad - don’t know. I do not give up since I always had a love for TF-Decks.

My time was more easy with the Gramps-Deck. It plays way more straight forward much like your Golem-Deck before UP but with more lategame-options. I never liked Bounded Lifeforce that much (that doesn’t mean it’s not effective!) but it makes sense as an alternate wincon.

I’ll try the Keeper-Deck when being Diamond. I don’t play that much at the moment - my Switch keeps me away from playing more Duelyst… which kinda sucks a bit.

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Yea the Dentist is really bloody hard to play because it has all the calculating of MatHorn while also having to worry about resource management. Been enjoying the starhorn variant a lot more despite that it is also a bit hard to pilot.

Thanks for the feedback man.

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Hey just returned to duelyst a few days ago after not playing since the beginning of the previous expansion.

How competitive is your keeper list? I usually made dumpster tier S rank and I’ve always loved control vaath. I used to play a very slow drogon control vaath that I painstakingly took to S last season played. Not the greatest deck but I loved that slow grindyish “Immortal vaath” style of gameplay.

Reason I’m asking is that I own all the cards to make all of these decks minus the twin fangs and the keepers, and I only own the spirit to craft 3 legendaries at the moment.

Keeper is a solid deck, it just struggles a little vs aggro. Have to remember to play conservative and don’t go face.

Don’t craft the fangs. I know I made it to top ten with that deck but it is incredibly hard to play, really stressful, and part of its success was due to the wonky meta, and the surprise factor. But it is certainly strong. If you want to try out that playstyle try the starhorn variant in my other thread first since it skips fangs anyways.

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