I gotta say it’s been satisfying having Winter’s Wake as a Win Con, even if it’s only because people don’t know about this turn 8 spell yet (everyone complaining about Obliterate lol), so they allow Spikes to survive on Turn 7 or sometimes earlier.
I look forward to having an actual animation where the walls rise up (since it’s called Winter’s Wake after all!) Really happy that walls are now a solid archetype (still don’t have enough dust for Frostiva, so I’m excited when I get that too).
White Asp is a great supplement for wall archetype, but also a straight up upgrade to Snowpiercer (or run both for more face damage / aggro deck?).
Frostburn is an expensive but decent midgame catch-up. Sorta okay I guess?
Wailing Overdrive is so-so, I’ve won some games with it but it’s costly and needs minions on Infiltrate-side.
Snow Rippler is extremely situational that it’s only just likely to get in 1 hit. If it didn’t have the General-hit requirement, it would’ve been a much better card.
I don’t understand why Vespiric Call has to summon a random faction Vespyr rather than from your deck (I get that it would be too similar to Cryo, but the current random effect is honestly so swingy).
I haven’t had an opportunity to try Huldra since board setup hasn’t been kind to ensure Vespyr minions stay on board and I avoided running Displacer to see if I could combo it with other Vespyrs (it couldn’t).
Icy works great when you want the enemy general to stay put (but running this + mesmerize takes up way too much deck space - this is IMO a straight up upgrade to mesmerize). However, Bur is a bit useless if you don’t put him down within your first 2 turns - 4HP would be better. This card SHOULD be guaranteed value generator like Pax, so it should guarantee it survives most damage unless it’s very late game.
Altered Beast is weird because it seems to draw from ALL faction + neutral battle pet pool? I Altered an opponent and it gave them a Rex despite them being non-Magmar.
Haven’t had a chance to try Frostiva and Lightning Blitz since I didn’t have enough dust, but I’m hoping they live up to their text effect hype.
Overall the new Vanar cards have been okay - working as expected in supporting existing archetypes - but nothing terribly exciting if you compare to the very shiny new toys some of the other factions are getting. On the plus side, I run 2x Avalanche now because I get more aggressive with Infiltrate, and opponents still sometimes run away to my side.
Any other Vanar players’ thoughts?