I’d like to know what other people think about the way that Mechazor currently works, how balanced they think it is, and whether they believe any changes ought to be made to it.
My own perspective is that Mechazor is probably fairly balanced right now, but only balanced in a top-down fashion, in the sense that it will almost always lose to certain decks and almost always beat certain others, and so can be countered out of the metagame if it gets out of control.
However, I do not think it is balanced in another sense, that sense being the sense in which the deck is balanced within the individual games it is played. It either seems terribly underpowered, and never gets online, or it seems terribly overpowered, as it is dropped, and the person has no answer in his / her deck for it.
There are a couple of other problems I also see with Mechazor’s current iteration:
- Whether or not you get the cards to build it early or not is highly volatile. It basically just comes down to a “lottery” – will I draw 5 mechazor cards early or no?
2.It is highly un-interactive. Mechazor has spellshield, ranged and airdrop, meaning that unless your opponent is very stupid, it is unlikely you will have any answers for it or ways to interact with it. The best way to deal with it right now is some sort of silence tacked onto a creature, but airdrop makes it very unlikely you will be able to get to it in time to make a difference. - Similar to shadow nova, mechazor currently limits design space. Not many more good mechazor minions can be created currently without making the deck vastly overpowered.
I’d like to propose a change to Mechazor and I’d like to hear what people think of it.
I propose removing spellshield from Mechazor, and instead making it possible to build Mechazor with 4 minions rather than the 5 currently required (i.e. each minion would build mechazor 25% as opposed to the current 20%). This would make Mechazor easier to kill overall, but it would also make the mechazor strategy less reliant upon luck, as you would not need to draw so many mechazor minions to build it.
Another option might be to remove some stats from mechazor in addition to spellshield, (maybe make it a 6/6?), while removing even more build time from it. A 6/6 air drop ranged that builds from 3 minions (i.e. each builds it 33%) would be nothing to sneeze at. Again, this would have the benefits of increasingly interaction with mechazor decks and decreasing their variability. If only 3 minions were required to build Mechazor, it also might allow games in which multiple mechazors are built over the course of the game. One gets built perhaps, does some damage, gets killed, only to have another come out next turn. Does the opponent have an answer for the second one?
Overall, I just want to see a change to this strategy, as I absolutely despise playing against mechazor decks on the ladder, and even though I own the cards, have little desire to play the deck myself. It’s just not a fun deck to play – for or against.