Yep… I’m currently creating a potential concept of MOBA based in Duelyst. It’s still heavily WIP, but I’m trying to finish the project. It doesn’t mean I’ll create an actual game, but I think it would be fun to imagine a MOBA with your favorite factions.
I currently have made six roles that heroes will be categorized into based on which role will suit best for them. My concept also includes abilities, and some of abilities aren’t actually limited to one hero - there are plenty for each faction that every hero can choose during the pick phase.
There are differend maps with differend goals that will give you the win, be it capturing the point in the enemy base or defeating a boss that regenerates health rapidly if not damaged after a certain amount of time. But all maps will have 3 lanes with 3 towers in each lane, and after destroying a tower, your minions will get stronger.
I’m thinking if the game should not have levels. This would mean players will aquire abilities over time, and because there are no levels, that means less of solo carry potential. I’m also thinking how to implement artifacts, my current option is to give each player gold after killing a minion, a hero or a tower, so that players can buy artifacts in the shop.
What do you think?