I think this year was really good, 1 Large expansion and a couple small ones to add some new mechanics and play styles.
The Very Real Possibility of Quarterly Expansions
The primary reason for quarterly expansions is revenue. The time being spent on adding cards could instead be spent on adding many missing and much-requested features and game modes. But you canāt charge money for those. Yes Iām sure āthey are working on thoseā but at a slow pace because so much development is going into cards.
I am not meaning to be overly critical here, they need to earn a living. We should be realistic that unless they can get us to keep spending, this game is going away.
Actually, I think they could generate revenue by introducing more interesting game modes. Just make them have a cost like gauntlet.
Expansions shake up the meta but donāt really change the underlying fundamentals that all we have are ladder grinding and gauntlet.
Iād be fine with tri-annual expansions about the size of ROTB. Iād prefer that as few cards as possible feel like āfillerā, as thatās what turns me off the most in CCGs. (PTSD of shuffling through MTG commons, anyone?..)
I wouldnāt mind if they went back and retuned certain cards, either⦠the large Cassyva reworks in Shimāzar were a godsend, and Iād love to see some neglected or problematic cards or playstyles addressed in a similar way.
An expansion and/or rework to the scale of ShimāZar with a focus on bringing back / re-emphasizing positional play instead of out-of-hand damage is what I would want most right now.
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