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The seeds of truth that sparks the outcry for nerfs. Patch 1.95 (Tags: Malicious Wisp)

In my opinion, that’s decent card design. It gives you an advantage but also gives you a disadvantage, the latter of which could be nullified. There are many factors to consider when playing the card, it’s strategically multifaceted.

Then why can’t we play Mali offensively? A health nerf and an attack buff could be in order. I do understand my suggestion is a nerf, but I don’t think it will be underpowered. It will merely make Mali step down from her position as a staple in Ramp/Aggro decks to a strong tech option.

All decks benefit from more mana. A Ramp deck doesn’t use mana most efficiently, it just earns more if it. Furthermore, original Mali gives more of a mana advantage over the opponent than my suggestion. You’re claiming that a +0 advantage is stronger than a +2 advantage.

But killing Mali either way still deals straight 4 damage, regardless of her effect. It’s not like my suggestion nerfed Mali to 0 attack or something.

please let me know what any other faction can do with 7 mana that is as efficient as ghost seraphim + luminous charge or ghost seraphim + spirit of the wild.

you’re arguing the opening gambit of your design as if the dying wish isn’t part of it. the fact that i need to point this out to you is a pretty clear indication that this discussion is a lost cause.

Aspect of Shimzar was never used before Thunderhorn- it was still a bad card but it was worth the slot for this combo, and I argue that the same principle can be applied to Wisp + Aspect of the Ego. That it is sub par doesnt mean there isnt a scenario in which it works pretty well.

Spending mana and cards to keep the buff may not sound efficient at first, but really, your opponent’s efficience is so crippled by losing mana that it may as well be worth the cost, especially if you’re running other forms of ramp. Its a tempo loss now, but if next turn you have 7 mana and the opponent has 4, then, what the heck, you are probably winning regardless of losing one card. In the long run, the advantage you gain by abusing Wisp is probably better than casting a 2 or 1 drop.

Is it the biggest thing out there? Clearly not as big as Brome or Sajj. Is it the most infuriating? I’d say so.

All 6. Methods are infinitely many so I can’t name them all. Also, why specifically 7 mana?

That Dying Wish you are complaining about is an Opening Gambit on original Mali.

delete malicious wisp
delete sandswirl
delete accumulo
delete EVERYTHING
thanks you friends

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After tens of games of testing Mali combos I can tell you that the scenarios which ego is correct is outweighed by the games you would win by playing better cards and the other cards it’s always incorrect.

You want to win the most games possible not some games.

Just gonna second this.

But his statement is still correct, ramp decks aren’t always the ones who are able to use high mana counts the best.

Btw the real example is:
GrandmasterEmbla

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I don’t know what everything here is about. I barely see any Vanar on ladder. That describes how powerful faction is rn.

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Well, yes, Seraphim is a powerful 7 mana play, but I have no idea in what way it is related to the current discussion. Besides, it’s not like Mali is Vanar’s only method to ramp Seraphim, we’ll still manage to do it T3 Mali or no Mali.

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And seconding this.

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I’m glad to see how far this discussion has become.

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