Today, as I was grinding on ladder towards gold, I met a vanar player who ran the decklist of that borders mere legend of the supposed, outrageous power of Malicious Wisp. With this game, I could see why people were complaining since I felt so helpless in the ability to react (even if I was control creep cassyva). I merely watch as ended his second or third turn with 7 mana crystals to my 4 and understood why people were complaining about malicious wisp.
Here, have a watch:
https://play.duelyst.com/replay?replayId=-LAlBFFxvsDm28z3nPXW
Now that I have experienced and understand why people cry out for a Malicious Wisp nerf, I will propose one that I think could help balance malicious wisp without it distrupting its intended feature.
Original:
Proposed:
Reasoning: This change is suppose to be a half measure when compared to the original since instead of having a 2 mana shift (enemy general loses 1, your general gains 1) its a 1 mana shift (enemy general loses 1). Now on turn 3 or 4, you should not be able to summon Grandmaster Embla.
Bonus: “The one true nerf that everyone wants but does not deserve”
This being now an unintended, “we want a nerf” thread, I want to go back and ask you guys about any stories or games that made you question whether or not a specific card should be have been nerf at the time. (i.e lavaslasher, Kron, etc)
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