For those of you who have played DRPG:does the genre generally have this what i perceive as ,problem,?:that you repeat the same tactics vs allmost everything?
vs trashmobs:spamm AOE with your fast characters to end the fight before most monsters can even act
vs bosses:let your dps spamm their 1 sngletargetspell,let the tank spamm cover/defender/shieldwall/whatever its called,let your support debuff the boss,buff your party and heal inbetween,
Mary skelter started awesome but im getting tired by nothing changing up…no new enemys who require unique strats,no new unique spells(just the same i had at the start but now it deals more damage)
I wonder if its the games fault or if DRPG usualy always end like that