BBS goes into 3 categories
(1 = least restrictive)
1: summoning bodies
1-reva
2-zirix
2-lilithe
3-brome
4-ragnora
5-maehv
reva is top because she actually gets to choose where her BBS goes as well as being able to create backline value generators. this lets her play just about anything.
zirix and lilithe are one step lower with simple “summon 2/2 worth of stats on a random spot near your general”. and like reva can be played with just about anything.
brome has positioning requirements that restricts gameplay if not deckbuilding. brome can play just about anything, but can be countered by his own minions or the enemy.
ragnoras summon is a frail 0/1 egg that has to be protected or comboed immediately forcing him into using egg synergy to get any use out of it.
maehv takes damage from her BBS AND it requires killing friendly minions on the field, forcing her to run plenty of healing and minions that want to die.
2: effecting bodies
1-faie
1-vaath
2-cassyva
3-ciphyron
4-kara
5-kaleos
5-argeon
6-ilena
7-ziran
8-sajj
9-maehv
faie and vaath can use their BBS regardless of basically anything. they have the best BBS in the game and can play literally any deck without restriction.
cassyva and ciphyron for the most part dont care what their decklist is so long as their opponents use minions though the synergy with cards like punish and psychic conduit can be too good to pass up. cassyva doesnt even need an enemy minion to use her BBS as her own minions (who might want to die) can serve perfectly as a target on their own.
kara simply buffs minions played that turn and only needs to have minions in her deck. though it slightly restricts the higher cost cards as finding the mana to play them AND BBS can be difficult while simultaneously pushing her towards flood tactics with walls and arcanysts.
kaleos and argeon simply need friendly minions on the board. argeon has positioning requirements while kaleos has power requirements. both can play with just about any archtype that uses minions, though sometimes synergies can be too powerful to pass up like flamewreath or azurite lion
ilena while like ciphyron or cassyva only requires an enemy, the fact that its only stunned for a turn forces her to have cards that take advantage of stunned minions, which forces her to use more stunning cards, effectively auto-filling a quarter of her deck before getting into an archtype
ziran has the unfortunate requirement of having a minion AND it being damaged. this forces her to run minions with high health totals effectively keeping her out of any swarm archetype
sajj’s BBS has the unfortunate requirement that she punch minions and this forces her to use shielding, healing, and artifacts with very little room for variety
finally maehv, the only one to make it to the bottom of 2 lists as she has to destroy a friendly minion and sacrifice 2 health to summon a 4/4 restricting her decks to healing and things that want to die
3: effecting action bar
1- old kara
1- shidai
2- starhorn
shidai gets free cards that work well with any songhai deck, but since they cost extra mana and the fact reva is just so good, shidai is relegated to the spell synergy and artifacts.
starhorn gets a card from the deck but so does the opponent and is therefore forced to use cards that take advantage of this by either using an aggressive deck that dumps hand easily or by punishing the opponent for drawing cards
this is a pageant people
we shouldnt be comparing the swim suit portion with the cooking portion