(I’m not intending to make a whine/mourn thread of “Duelyst was better in the past”. I’m just digging up old card designs and mechanics of Duelyst just to appreciate them.)
Once upon a time, Lyonar had a “retribution” mechanic:
Retribution bonus effect towards an enemy that has attacked this game.
Sounds pretty strong. There were also these cards which had retribution:
Lightchaser 2 mana 3/1 Retribution: Deal +3 Damage.
Beam shock 2 mana "Stun an enemy minion. Retribution: Destroy it instead."
Circle of Life 6 mana "Deal 6 damage to a minion. Retribution: Also restore 6 Health to your General."
True Strike 1 mana “Deal 2 damage to a minion or General. Retribution: Deal 4 damage instead.”
This mechanic was removed because strikeback/counterattack wasn’t universal back in the day. Yes, counterattack (official terminology was “strikeback”) used to be a mechanic only available to some minions. Imagine how snowball-ish the game was.
I never knew that the game was so different in alpha days. I’ll dig up more old stuff and post it here.
I’m no expert in this area. I only joined during beta, and I didn’t play much until BBS arrived. I only dug up those while browsing the wiki. Any old players here could share some stories of Duelyst’s past?
Also, in case anyone is interested, you can look up the past patch notes here: https://www.reddit.com/r/duelyst/wiki/patchnotesarchive
