**_The "must" craft Neutrals cards for the new player in Duelyst_**
So I have noticed a lack of certain types of content for Duelyst. And the lightbulb has finally clicked that instead of me waiting around for other people to create this content.Let me go ahead and create it myself. So what was the hold up for me creating this content ? Well they are people more qualified to do this who have a better understanding the game and they are better players than myself. Also they are people who are better writers and have way way better grammar than me. I hope they are get inspired when they see these mini articles to step up maybe create some content of their own. Until then you get to enjoy the journey of average player learning these deeper card game concepts and trying to translate it to duelyst.These mini articles are going to show up eventually on my duelyst blog that i will eventually finish one of these days.
Today’s topic isn’t anything really deep but it is probably one of the most common questions in Duelyst. What do I craft first as new player and it is slightly complicated because the answer changes with the metagame. When new players start this game especially the ones who come from other card games they see the orange orb in the middle cards and expect similar things as legends in other cards. And the truth is in the middle they are some strong legends in this game but you will come to find Duelyst decks aren’t dependant on legends as other games.Anyways here are the The “must” craft neutrals cards for the new player in Duelyst
Spelljammer- From time to time you will see a newer player say these words.“Duelyst is pay to win or Duelyst is too expensive to get into”.Those words are a red flag to me. They point to person who hasn’t played Duelyst enough to understand it. They are about 43 neutral legendary cards in the game while some them are usable Keeper of Vale, Magesworn, Trinity Wing,Decimus,Silver,etc. The only neutral legendary card you can truly consider a staple and show up in multiple decks and that card is SpellJammer. For all intents and purposes you can ignore every other neutral legend in the game.
Why Spelljammer is good?- The Duelyst devs are cautious in making any card that gives card advantage. So most draw cards in the game are either cantrips or symetrical draw.Spelljammer is no exception but thing is about Spelljammer you draw cards first.Which leaves a small dilema for the opponent at times. Leave the Spelljammer alive to draw cards for themselves or get this 3/5 off of the board.3/5 is significant enough body that you want to remove it Also Spelljammer is a great card for decks that don’t care about giving the other players cards like Aggro decks.
*Special note While this piece is about “must crafts” they are factional legends that would have higher priority to craft than Spelljammer. Also They are many epic,commons and rares that I would craft before Spelljammer. Before you go spending the 2700 spirit to craft 3 Spelljammers they are better investment you can do.Now when you get around to hey I am comfortable which neutral legend should I craft first then Spelljammer is on top of the list.
Thunderhorn This card needs no introduction if you have been playing Duelyst lately you will have come across it.This card was in almost every deck at the beginning of the meta.Then it was slowly weed out until only the decks that could truly utilize T-horn well use him but then the nerfs to Magmar came and game became more mid range focused and T-horn is arguably the one of the best mid range cards in the game.
Why is Thunderhorn Good? Take great aoe and stick it into a 4/5 body you and get one of the most useful minions in the game that can be played for it utility or just a solid body. Also Thunderhorn has innate synergy with many positional stuff in the game for example playing around Thunderhorn makes you play in stuff like Decimate and Lost in the Desert.
EMP Hearthstone has Deathwing, Shadowverse has Bahumut,Duelyst has EMP.Okay that comparison is very much a reach but EMP feels just as bad at times and leaves that Big WTF body. EMP is one the card in Duelyst that pops out from decks you never expect it to be in like Wall Vanar or Artifact Sajj and somehow it never feels like a bad play.
Why is EMP good? Think about everything fun you can do in Duelyst dealing with the board.Well EMP craps on almost everyone of those things and destroys artifacts to boot. Oh yeah it also has ridiculous 9/9 body.
Cryptographer If I got to vote for the best designed card in Duelyst then Cryptographer would be close to the top for me. When they added bbs to the game to me the bbs really didn’t feel fully fleshed out until Crypto was a card added in the game. It is one of the cards I hope gets moved to core set one day.
Why is Cryptographer good? It weaponizes your bbs for example The Magmar general Vaath with cryptographer + bbs and then normal bbs goes to 4 and becomes something you don’t want to trade with it. The Vanar General Faie bbs spell becomes Artillery basically and is part of the win con . Squeeze out an extra bbs can be huge
Last note of course this piece is opinion based everyone might have slightly different opinion what should be crafted first but I am fairly confident that these 4 minions are good place for new players to start their collection right now. Since piece is aimed at helping new players I am taking feedback for cards and I will add them piece if there is sound reasoning.
Commons: Azure Herald, Replicant, Skorn,Dancing Blades,Primus Fist, Shiro Puppy dragon,Red Steel minos
Rares: Lightbender, Sunsteel, Blue Conjurer,Owlbeast Sage, Zyx, Flameblood Warlock, Golem Metallurgist, Sojourner
Epics: Dioltas, Blood Bound Mentor