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The gauntlet is dead , no one can stop range unit

as title , how can we counter pick the range deck in gauntlet ? :cry::cry:
or change the boss box reward without gauntlet ticket?

You can stop range units, you just got to draft and play better

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“Draft better”

IE hope you get handed removal in your 1/3 options or just concede that MU anyway.

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Removal comes up fairly often, even then drafting as best as you can should do wonders.

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I slaughtered someone today with bloodbound mentor and Reva’s bbs. The issue with that game was that the opponent fired off tempest before the bloodbound mentor turn on turn 3. Even with that misplay, we had a real game and I killed him 6-7 turns later.

You can play around ranged units, but they definitely have a leg up on the other things you can do in Gauntlet. The key is to come prepare and draft with ranged units in mind. You need a plan against Reva.

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but lots of high value card is range unit and range unit is powerful in gauntlet than rank game because you cant pick the suitable card to counter them effectively

Guantlet is not balanced and not suppose to be.

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You can always just resign your Gauntlet ticket you get from the boss crate. You don’t have to play the run if you don’t like Gauntlet. You’ll get an orb and a little bit Gold or Spirit.

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The answer is to draft removal and your own ranged units. Ranged has been busted in gauntlet since beta, you just have to beat your opponents at their own game.

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or you could push your wincon harder than the ranged pressures you (unless they’re songhai, you pretty much just lose if they killing edge a ranged unit in gauntlet)

For such topics it would be nice to have some kind of duelyst analytics.
Ranged is strong in gauntlet, no doubt about that, but there are better choices.

Also I totally understand that a newcomer considers ranged to strong, but the very same thing happens in ladder too. At the beginning many cards seem unfair, only once you play them you notice there weaknesses.

And gauntlet is not the same game as ranked.

Besides the obvious (play your ranged/blast stuff first), there are a few things you can do:

  1. Value your soft removal. Tempest, Bone Swarm and Phoenix Fire (etc. etc.)
    are some of the best early game cards in Gauntlet. Draft those when offered, and learn to play them effectively.

  2. Provokes. Cards like Silverguard and Shieldmaster are good at stopping the enemy general/minions from running away, and have a good amount of health on top of that.

  3. Dying wish/high value minions: it doesn’t feel that spectacular anymore to have that 2/3 buffed Vale Hunter out when your opponent plays an aggressive Dioltas, Stormmetal Golem, Lantern Fox, Grimes or Capricious Marauder.

  4. Dancing Blades. Always and forever Dancing Blades.

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Somewhat right though…gauntlet is busted and the devs confirmed that they don,t care at all about gauntlet by printing stuff like emberwyrm as a common

Most of the time you can deal with ranged targets quite efficiently if you drafted with ranged minions in mind. Most ranged minions are terrible even in Gauntlet due to how low their health tends to be and can be easily removed with pings or light AoE.

Most of the expensive ones often do so little for their cost that using them equates to a massive loss of tempo and the cheaper ones are easily removed. Granted it feels unfair when a ranged unit, usually buffed causes you to lose the game because you never found the removal but it’s far from an automatic loss. Over the course of my last 20 Gauntlet matches maybe 1 was won because of ranged units because everyone prepares for them.

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