Dear Journal,
So today I got the daily 4 match quest for Vetruvian. I thought to myself, “ugh, anything is better than vet”. I was wrong…Magmar. Oh how I despise thy. But alas, I need the gold. I don’t have any Magmar deck, so I rummaged up and built one within about 5 minutes (I like to throw away non-main faction decks as it gives me practice in deckbuilding.)
This is what I scrum together:

Alright, deck made, onto the games.
- Game 1 - Magmar v Songhai -
Alright, I can do this, I know Songhai. Just kill all the low minions and smash face, easy enough.
End result: WIN
- Game 2 - Magmar v Vanar (Kara) -
Vanar 1st turn, a mech. Okay, well let’s see what we can do. Turn 2, another mech. Turn 3, sitting fine. Turn 4, stalled out and I can’t use Natural Selection. Turn 5, 2 more mechs and I’m out of position. Things aren’t looking good. I clear the mechs, but Turn 6 is here and so is this Vanar’s 9/9 Mechazor (BBS used) with some extra mechs to help fight. This is bad.
But I can do this, right? I mean, I’m Magmar? I think Magmar is OP as ****. Come on me, prove it. I clear the adds and close the gap. Kara’s down to 9 HP and she uses Mechazor to body block. One shot to my face, 9 dmg, and now I’m alone with 12 health. I gotta clear it off.
I face check the Mechazor and take the 9 damage. Down to 3. But I got an ace to pull; Bounded lifeforce. I’m 10/10 after the mech and I’m sticking around with something to prove. What’s Vanar to do now? Chasi Mech and Hearth Sister (6/5, 4/3)
I eat the Chasi, Natural Selection the Hearth, and now I’m 13/4…until the Earth Sphere, 13/12. Mono y mono with 13/12 to 2/9. Sunsteel and another Mech show up. Eat Mech, but what’s this? Another Natural Selection. Surrendered.
I won. I face check 2, TWO Mechazor hits…and won. Thank you early game, thank you Bounded Life, thank you Earth Sphere, thank you Natural Selection. I couldn’t have done it without you guys. 
End result: WIN
- Game 3 - Vetruvian (Zirix) v Magmar -
Pax comes out. Alright, Gro to corner, Ephemeral when Pax comes over. Little later, Entropic Decay on my Spirit Harvester. Everything’s going fine. Turn 5 and not much has been done (21 to 21). Turn 6, it’s here, Grandmaster Nosh-Rak, and I can’t reach. I look through my hand, I realize I can play Thumping Wave on enemy minions. Oh how thy Magmar gods look over me 
I’m slowly making a split due to Overload stacks (15 to 17 me), but it’s 0 minions to 5…5 with less than 3 Attack that is. PLASMA STORM. A clear board, but it’s my 5 attack to their 2. 11 to 15 me.
2 more Obelysks come done in center. That’s ok, I got some grow minions. I’ll just grow bigger in the corners and bide my time. Moments later, obelysks are gone…but I’m still standing. A slow battle of delay, but with another Earth Sphere, the inevitable comes here as well…
End result: WIN
- Game 4 - Magmar v Vet (Sajj) -
A quicker game. By the end of turn 3, it’s already 15 (me) to 12. Another Plasma Storm, some more Overload and Adamantite Claws and the game is over by turn 7.
End result: WIN
I not only broke into rank 12 (something I was never able to do with any other faction deck). I made it with no legendaries, I brushed aside a Nosh-Rok, and I face tanked Mechazor TWICE, and won. All of them.
So stupid.
I have so many concerns with Magmar, but a big one from this experience for me was Earth Sphere. If anyone wants to explain to me why it’s 4 mana compared to Spiral Technique’s 8. I started to learn and feel how Magmar is control-oriented, but the amount of control and survivability is stupid. 2 Mechazor hits. TWO. The fact that I have the option to even CONSIDER to willingly take a 2nd Mechazor hit and not be phased. 2 Mechazor hits. I just keep telling myself that over and over. 2 Mechazor hits. Mind blowing.

Happy to see I was wrong 


